Saga of the Void: Admirals

RowlesCorp Studios · Self-Published

Released
Aug 2, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    QoL Update

    - Fixed Healthbar not showing when ships are highlighted with the selection line or moving your hand over them. - Re-balanced Flagship so it doesnt take 4 minutes to burn down. - Fixed Typos.

  2. Developer post

    QoL Update

    - Fixed Healthbar not showing when ships are highlighted with the selection line or moving your hand over them. - Re-balanced Flagship so it doesnt take 4 minutes to burn down. - Fixed Typos.

  3. Developer post

    Saga of the Void: Admirals has been released from early access!

    After an arduous several months remaking the game from scratch to reach my vision of the final product, saga of the void: admirals is now out! New features verses Capitalship:VR include - Vastly improved performance, 50 + ships can now be fielded at once with no issues. - Full mu

  4. Developer post

    Saga of the Void: Admirals has been released from early access!

    After an arduous several months remaking the game from scratch to reach my vision of the final product, saga of the void: admirals is now out! New features verses Capitalship:VR include - Vastly improved performance, 50 + ships can now be fielded at once with no issues. - Full mu

  5. Developer post

    Announcing Saga of the void: Admirals, total re-write for multiplayer support!

    I am pleased to announce the full, release version of Capitalship will be coming in a month, with a whole new name and a ton of new features. for this version the whole game has been totally re-written to support the following new features: - up to 3 v 3 multiplayer support. - up

  6. Developer post

    Announcing Saga of the void: Admirals, total re-write for multiplayer support!

    I am pleased to announce the full, release version of Capitalship will be coming in a month, with a whole new name and a ton of new features. for this version the whole game has been totally re-written to support the following new features: - up to 3 v 3 multiplayer support. - up

  7. Developer post

    0.8.0.0 Update: absolutely tons of new stuff

    Alright, after some off time there to get everything more polished, im back with a huge new update! (If you want to see raw patchnotes skip to bottom) Firstly im introducing a new Gamemode, in this gamemode instead of building a fleet on the fly you can now create a fleet in the

  8. Developer post

    0.8.0.0 Update: absolutely tons of new stuff

    Alright, after some off time there to get everything more polished, im back with a huge new update! (If you want to see raw patchnotes skip to bottom) Firstly im introducing a new Gamemode, in this gamemode instead of building a fleet on the fly you can now create a fleet in the

  9. Developer post

    Content Update

    This Update contains a few new ships and some bugfixes. Full Patch notes: - Chaged around ship categories to "Frigate", "Cruiser" and "Support" - Added Cruiser, expensive, slow, lots of guns. - Added Healer Ship, heals surrounding ships. - Added Light Destroyer, a cheap, multipur

  10. Developer post

    Content Update

    This Update contains a few new ships and some bugfixes. Full Patch notes: - Chaged around ship categories to "Frigate", "Cruiser" and "Support" - Added Cruiser, expensive, slow, lots of guns. - Added Healer Ship, heals surrounding ships. - Added Light Destroyer, a cheap, multipur

  11. Developer post

    Stability update + formations

    In this update i have stopped that occasional crash (i think), added better formations control, totally re-written movement and collision avoidance systems (Works in 3d again!) and fixed an uncountable number of bugs. Full patch notes below: - Fix Campaign Assault - New Collision

  12. Developer post

    Stability update + formations

    In this update i have stopped that occasional crash (i think), added better formations control, totally re-written movement and collision avoidance systems (Works in 3d again!) and fixed an uncountable number of bugs. Full patch notes below: - Fix Campaign Assault - New Collision

  13. Developer post

    1st Weekly(ish) update: tons of new stuff

    Patch notes are as follows -Ships now generate formation and retain the formation throughout the match. -Timer in Defence Mission now Works -Asteroids are now immpassable objects -Sounds now travel to more accurate Distances -Post Battle Victory/Defeat scene added(post game stats

  14. Developer post

    1st Weekly(ish) update: tons of new stuff

    Patch notes are as follows -Ships now generate formation and retain the formation throughout the match. -Timer in Defence Mission now Works -Asteroids are now immpassable objects -Sounds now travel to more accurate Distances -Post Battle Victory/Defeat scene added(post game stats

  15. Developer post

    Crashing fixed

    AFTER DAYS OF SLEEPLESS NIGHTS AND TIRELESS HOURS, I HAVE FIXED THE BUG. the update is now out where the game does not randomly crash other changes include: - some ships now collide wierdly again (got to find a way of stopping the colliding without crashing the game so much) - ta

  16. Developer post

    Crashing fixed

    AFTER DAYS OF SLEEPLESS NIGHTS AND TIRELESS HOURS, I HAVE FIXED THE BUG. the update is now out where the game does not randomly crash other changes include: - some ships now collide wierdly again (got to find a way of stopping the colliding without crashing the game so much) - ta

  17. Developer post

    Polishing Update

    Everything has been polished, de-bugged and improved. still stuff left to do but this will go along way to making the game feel (*more) complete (to clarify polished, not anywhere near feature complete yet). -Friendly carriers now spawn bombers again. -You no longer have all unit

  18. Developer post

    Polishing Update

    Everything has been polished, de-bugged and improved. still stuff left to do but this will go along way to making the game feel (*more) complete (to clarify polished, not anywhere near feature complete yet). -Friendly carriers now spawn bombers again. -You no longer have all unit

  19. Developer post

    24th Update: Selection Improvement

    Patch notes: -Credits added -You can now de-select individual units, press grip button to change selection/de-selection modes and grip + touchpad to de-select everything. -Tutorial changed to account. -Victory conditions Fixed, match now ends after destroying enemy capital; -Sele

  20. Developer post

    24th Update: Selection Improvement

    Patch notes: -Credits added -You can now de-select individual units, press grip button to change selection/de-selection modes and grip + touchpad to de-select everything. -Tutorial changed to account. -Victory conditions Fixed, match now ends after destroying enemy capital; -Sele