Patch notes are as follows
-Ships now generate formation and retain the formation throughout the match.
-Timer in Defence Mission now Works
-Asteroids are now immpassable objects
-Sounds now travel to more accurate Distances
-Post Battle Victory/Defeat scene added(post game stats coming later)
-Controllers now have more interesting models
-CapitalShip Healthbar now works
-You can now deselect units by clicking the upper right corner of the touchpad.
-All ships Buffed to prolong engagements
-Collision Avoidance Improved
-Spawning System totally re-written, You now spawn ships physically with your hands (the menu is still on the bridge as well) you now cycle through menus with the touchpad, and grab a ship with the grip button then pull the trigger to spawn it.
-Portals have been totally re-written, they now look much, much nicer.
-New Music, All levels now have a selection of 3 potential tracks to play, two of which have been made exclusively for the game.
-Scaling up mechanics, now is more "spectacular", pending further tweeking.
-Full Custom Game mechanics, instead of three difficulty selecitons, you now choose between 5 difficulties and 3 maps in a lobby. Its much cleaner.
-Difficulty mode count increased to 5.
-Ship Detail Increased.
-Tutorial Has been revereted back to text.
Shout me if you find any bugs, the demo patch should be out in a few hours :)
edit: second update pushed that fixes the main menu (oops)
edit: third update pushed that :
-victory and defeat scenes now work correctly
-tutorial camera fixed
-you now grab a hologram with the trigger instead of the grip
-you can now walk around with the menu open.
-map2 now works correctly
edit: Forth (and fifth, no more after this until Saturday or so) update:
- Camera flickering Fixed
- Destinations change with map jump(fixed???)
- Camera ViewDistance Fixed
- Removed random ships from red map
- Pink lines removed
- Duplicate Settings manager removed
- You now Cant use horrizontal while menu open
- You now Cant grip move while scaled down
- Lazer toggle causing lighting changes fixed
- Improved performance by making the enemy capital movement system non-crashy
- Defence and assault correct way round
- Skirmish Menu works correctly
- Reduce timeskip to 2x
- Camera FarClip increased
- LOD system Improved
Edit: Soo, The Demo might have been broken for the last 2 weeks *facepalm*, either way, fixed now.
Slightly later Edit: aaand sales doubled instantly, im an idiot.