This Update contains a few new ships and some bugfixes.
Full Patch notes:
- Chaged around ship categories to "Frigate", "Cruiser" and "Support"
- Added Cruiser, expensive, slow, lots of guns.
- Added Healer Ship, heals surrounding ships.
- Added Light Destroyer, a cheap, multipurpose ship.
- Reworked Destroyer, its a bit weaker and more specialised now.
- Changed Ship model on Missile Ship, is weaker and more speciallised now.
All the new ships can be found in the spawn menu, the on ship menu is more of a quick menu for now.
- Temporary Ship movement indicator does not show with menu open
- Missiles now track correctly
- Tutorial Improved (only a bit)
- Initial scaling up works better.
Edit: Second hotfix up
- You now cant select unit with menu open.
- Added a check that should force the spawn menu to remain in the correct rotation.
- Fixed Light Destroyer Target Acquisition and, they actual fire in the right direction now too.
- CapitalShip has cannons now.
- CapitalShip colliders improved.
- Fixed that lag when explosions are first rendered.
- Fixed the ships exploading for the first time lag.
- Get map icons to display correctly.
Polish to do!