- AI disclosure
- Groundhog Heist was designed, built and tuned by a solo developer. AI tools were used as helpers along the way: Many of the 3D models (animals, farm props and some characters) were generated with AI model tools, then placed, rigged, animated and adjusted by hand to fit the game. A few sound effects (such as the dog’s bark) were generated with AI audio tools. An AI coding assistant helped write and debug parts of the game’s code. Every feature was designed, play-tested and tuned by me. The game design, levels, farmer AI behaviour, mechanics, balancing and testing are my own work, and every AI-assisted piece was reviewed and reworked to fit the game. The game does not generate any AI content while you play.
No account, DRM or anti-cheat notices found on Steam.