Volleyball Unbound - Pro Beach Volleyball

Great Boolean

Released
Dec 16, 2016
Platforms
Last updated
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Updates & announcements

13 posts
  1. Developer post

    Career Balancing Update & Bug Fixes

    Changes: Fixed a bug where the ball disappeared after a hit and the game stopped continuing Continued Balancing Career Mode (this only affects the game if you start a new career!): Strength increase of the opponents is now more continuous. There should now be opponents of almost

  2. Developer post

    Career Balancing Update & Bug Fixes

    Changes: Fixed a bug where the ball disappeared after a hit and the game stopped continuing Continued Balancing Career Mode (this only affects the game if you start a new career!): Strength increase of the opponents is now more continuous. There should now be opponents of almost

  3. Developer post

    Partner Controls and Serve Receive Update

    This weeks changes: more precise AI blocking commands: You can now tell your AI partner to block the following directions: left, left/center, center, right/center, right AI should now move to the back defense side you signaled more reliable Characters with good defense values wil

  4. Developer post

    Partner Controls and Serve Receive Update

    This weeks changes: more precise AI blocking commands: You can now tell your AI partner to block the following directions: left, left/center, center, right/center, right AI should now move to the back defense side you signaled more reliable Characters with good defense values wil

  5. Developer post

    Stamina and Double Hit Update

    Due to the improved defense reactions rallies are now a lot longer on average. After testing a bit more I felt that stamina is now out of balance - I think players are getting out of breath way too fast now. So here is a mini update that should fix that. I also silently introduce

  6. Developer post

    Stamina and Double Hit Update

    Due to the improved defense reactions rallies are now a lot longer on average. After testing a bit more I felt that stamina is now out of balance - I think players are getting out of breath way too fast now. So here is a mini update that should fix that. I also silently introduce

  7. Developer post

    Volleyball Unbound Update

    After the holiday break I decided to start with a bigger update. I hope I addressed the most pressing issues. In the future I will try to make smaller updates more frequently. Changelist Improved defense actions. Characters will now react much faster Added a new single handed "em

  8. Developer post

    Volleyball Unbound Update

    After the holiday break I decided to start with a bigger update. I hope I addressed the most pressing issues. In the future I will try to make smaller updates more frequently. Changelist Improved defense actions. Characters will now react much faster Added a new single handed "em

  9. Developer post

    Release date is December 16th

    Ok - so what is taking so long? For this game I wanted to create an AI that learns to anticipate your next actions so it can take counteractions. I believe this is extremely important for a good volleyball game because a big part of the real game is to anticipate your opponents n

  10. Developer post

    Release date is December 16th

    Ok - so what is taking so long? For this game I wanted to create an AI that learns to anticipate your next actions so it can take counteractions. I believe this is extremely important for a good volleyball game because a big part of the real game is to anticipate your opponents n

  11. Developer post

    I don't dare to tell you - but the release will be delayed again :-(

    It's not that I have not been busy. I probably could have forced the release in October but this would not have been good for the overall result. I don't want to release the game before the "high level AI"(the one that does strategic decisions and positions the players) works the

  12. Developer post

    I don't dare to tell you - but the release will be delayed again :-(

    It's not that I have not been busy. I probably could have forced the release in October but this would not have been good for the overall result. I don't want to release the game before the "high level AI"(the one that does strategic decisions and positions the players) works the

  13. Developer post

    Early Access release delayed to October

    Getting the balancing of this game halfway right proves to be very difficult. I want the game to be fun from the first day on, so I decided to delay the initial release.