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I don't dare to tell you - but the release will be delayed again :-(

It's not that I have not been busy. I probably could have forced the release in October but this would not have been good for the overall result.
I don't want to release the game before the "high level AI"(the one that does strategic decisions and positions the players) works the way it should - but I can not finish the high level AI as long as I keep changing the basic actions a player has available.

Nevertheless, there has been a lot of progress in the last month:

  • I added several serve types (jump-float serve!)
  • a very versatile standing/running attack was added. This really adds a lot to the gameplay because you can now return the ball much better in situations where you just had to give your opponents a free ball before.
  • you now have many options while setting the ball: you can try to help the attacking player to get past the block by intentionally setting the ball a little more inward (or outward) or by quick setting the ball before the blocker reaches the net.
  • blocking gameplay was refined
  • the flying trajectories of the ball are now even more realistic - every kind of spin is possible and realistically taken into account
  • if you don't hit the ball perfectly the ball bounces away much more the way it would in reality(this is surprisingly difficult to get right!)
  • the camera view was changed - when you are in the air trying to attack the ball you now have approximately the same view a real player would have - this makes the game more difficult but also a lot more immersive.(if you don't like it i will add an option to turn it off)
  • almost ALL animations were improved
  • many aspects of the overall look of the game were improved- especially the sand now looks MUCH better
  • players can now be left handed
  • fixed a lot of bugs that you will never know about :-)

I really really hope I can release the first version by mid-November. To give you a hint of what to expect I added a picture portraying the new sand and I will upload a short gameplay video to the video section. (without sound - sorry!)