Aliens Go Home Run

ANIM•ACE

Released
Jan 27, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Do you like AGHR? Check out our sequel, Home World Run!

    (originally posted by +TEK at For quite a while now, we've been hard at work developing a sort of spiritual/spinoff sequel to Aliens Go Home Run, called Home World Run! Instead of a breakout-type game, it is instead a beat'em up platformer game, with Sally returning as the main p

  2. Developer post

    Update Live! Version 2.0!

    Updated game to Unity 2018. Bullet spreads are now evenly spaced. Several objects that were instantiated/destroyed are now pooled instead. This should greatly improve performance across a variety of platforms. Game-breaking bug in which enemies would reappear during bonus rounds

  3. Developer post

    1.6.4

    Bonus rounds shouldn't happen during boss battles anymore. Let us know if anything else weird happens.

  4. Developer post

    1.6.4

    Bonus rounds shouldn't happen during boss battles anymore. Let us know if anything else weird happens.

  5. Developer post

    1.6.2

    Stage backgrounds made slightly darker Ice boss's spike projectiles slowed down by 25 px/s (pixels per second) Malloc's diagonal lasers now extend out over half a second rather than magically appearing, giving players more time to react to them. If you run into any issues, feel f

  6. Developer post

    1.6.2

    Stage backgrounds made slightly darker Ice boss's spike projectiles slowed down by 25 px/s (pixels per second) Malloc's diagonal lasers now extend out over half a second rather than magically appearing, giving players more time to react to them. If you run into any issues, feel f

  7. Developer post

    1.6.1

    Fixed bug with level editor that prevented other objects in the level editor from spawning if a Gui soldier was placed before them. Fixed bug with level editor that prevented objects that don't start offscreen from being created if the editor is set in offscreen mode. Screenshake

  8. Developer post

    1.6.1

    Fixed bug with level editor that prevented other objects in the level editor from spawning if a Gui soldier was placed before them. Fixed bug with level editor that prevented objects that don't start offscreen from being created if the editor is set in offscreen mode. Screenshake

  9. Developer post

    1.6

    Updated to Unity 2017. Rumble support added for Xbox-brand controllers. Nintendo Switch controller support improved. Button prompts have been updated to HyohNoo's most recent set of buttons, with Nintendo Switch-style button prompts added. Triggers on Xbox-brand controllers can n

  10. Developer post

    1.6

    Updated to Unity 2017. Rumble support added for Xbox-brand controllers. Nintendo Switch controller support improved. Button prompts have been updated to HyohNoo's most recent set of buttons, with Nintendo Switch-style button prompts added. Triggers on Xbox-brand controllers can n

  11. Developer post

    1.5.0

    There have been a lot of stealth updates recently, enough that we're basically on a new version now. If you have any issues, reach us at [email protected]

  12. Developer post

    1.5.0

    There have been a lot of stealth updates recently, enough that we're basically on a new version now. If you have any issues, reach us at [email protected]

  13. Developer post

    1.4.0

    Nothing really new, but 1.3.2 and 1.3.3 together might as well be a new version. Hey we still have a level editor and you can upload stuff with. Try it out!

  14. Developer post

    1.4.0

    Nothing really new, but 1.3.2 and 1.3.3 together might as well be a new version. Hey we still have a level editor and you can upload stuff with. Try it out!

  15. Developer post

    1.3.3 (Boss)

    Several bosses are now more animated when shooting Several bosses not showing smoke fixed Djikstra's shield should be less penetrable now when it's up Malloc final boss fight has abduction beam Malloc now never spawns more than three Gui troops at a time Malloc's music switches n

  16. Developer post

    1.3.3 (Boss)

    Several bosses are now more animated when shooting Several bosses not showing smoke fixed Djikstra's shield should be less penetrable now when it's up Malloc final boss fight has abduction beam Malloc now never spawns more than three Gui troops at a time Malloc's music switches n

  17. Developer post

    1.3.2 (Pelo)

    Bombs changed color to make them easier to distinguish from items Prims (Mines) are destroyed when beating a level Bumper sound is slightly more quiet Loading in different backgrounds into uploaded levels fixed. Stats transferring when cloning an enemy fixed. A Clown: 🤡. There y

  18. Developer post

    1.3.2 (Pelo)

    Bombs changed color to make them easier to distinguish from items Prims (Mines) are destroyed when beating a level Bumper sound is slightly more quiet Loading in different backgrounds into uploaded levels fixed. Stats transferring when cloning an enemy fixed. A Clown: 🤡. There y

  19. Developer post

    1.3.1 (Access)

    mouse deadzone issue fixed error involving reading in stats for levels resolved your level should now be displayed when it is finished uploading updating already existing levels has been added sprite padding on editor font fixed enemy limit put in place. you can no longer have mo

  20. Developer post

    1.3.1 (Access)

    mouse deadzone issue fixed error involving reading in stats for levels resolved your level should now be displayed when it is finished uploading updating already existing levels has been added sprite padding on editor font fixed enemy limit put in place. you can no longer have mo