Marble GO Update
Improvements Added a "Lock Current Level" option Bug Fixes Fixed shields disappearing when they reach their cap Fixed some known issues

Developer posts and news about this game.

Improvements Added a "Lock Current Level" option Bug Fixes Fixed shields disappearing when they reach their cap Fixed some known issues

Bug Fixes Fixed Burn stacks stacking abnormally Improvements Saves are now validated before backing up, preventing both the main save and the backup from being corrupted at the same time Added temp-file saving — the save is only overwritten after a complete write, preventing corr

Fixed an issue where saves written during extreme conditions (such as forced shutdown or power loss) could be lost without falling back to the backup save

Improvements Gold now has a cap to prevent overflow from turning it negative Legacy saves with abnormal gold values will be corrected the next time gold is earned The Burn buff now has a cap to prevent overflow from turning it negative

The all-new Talent System is here! Spend Gold or the new currency Diamonds to boost your stats and unlock powerful effects, and build a playstyle that's truly your own. New Talent System: Spend gold or diamonds to enhance stats and unlock powerful effects New currency "Diamonds":

Bug Fixes Fixed damage-type achievements being unable to complete Improvements Nerfed monster reflect damage The desktop pet mode's always-on-top setting is now remembered More improvements are on the way — happy bouncing!

Improvements Opening chests no longer costs gold Added an auto-upgrade option — upgrades trigger automatically when you have enough gold Soul Orbs now have their own dedicated tab Added level selection in the settings screen More improvements are on the way — happy bouncing!

**Bug Fixes** - Fixed the inventory not sorting by acquisition order by default after items are locked - Fixed the game being unable to launch under certain language settings

Bug Fixes Fixed lag in Batch Alchemy when you own a large number of items Fixed a possible error when toggling the leaderboard Fixed chests not triggering drops Fixed a mismatch between the gold shown on obstacles and the gold actually received Improvements Added shape indicators

Bug Fixes Fixed leaderboard display issues Fixed high memory usage in manual mode Fixed a crash triggered by Ghost and Barrier Break effects Improvements Initial obstacles are now retained when fewer than 6 obstacles remain Added Batch Alchemy Auto-claim Soul Orb Chests when auto

Hello everyone! Marble GO is officially out on Steam today! Thank you all for your patience and support — from wishlists to our community groups, your passion is what kept us going. ❤️ In response to suggestions from our community, we've pulled some planned updates forward into t

Hello everyone! We're excited to announce that Marble GO will be launching on Steam on October 2nd ! Marble GO is a pixel-art pinball × RPG game that blends the thrill of classic pinball with gear-based RPG progression. Take control of a marble that grows stronger with every run