Difficulty Adjustment
Tricolumn damage reduced Deals 20 damage over 0.5 seconds instead of potentially unlimited damage Golden variant has a 7 second cooldown after dealing 20 damage Additional health pickups on Bloodhenge
Developer posts and news about this game.

Tricolumn damage reduced Deals 20 damage over 0.5 seconds instead of potentially unlimited damage Golden variant has a 7 second cooldown after dealing 20 damage Additional health pickups on Bloodhenge

New Map "Bloodhenge" Emphasis on skiing mechanics Improved LV3 Hammer If you misclick and the hammer drop doesn't kill anything, you get another chance Hammer Drops cost up to 60 gems (1 gem is still enough for 1 charge), if you obtain over 60 gems after getting level 3 you get 2

Added a new map "Overkast" Added a countdown for when only a few enemies are left You no longer have to play "find the stuck/hidden enemy" Lowered the gem health of the beetle enemies Copper/Brown beetles have less health than golden beetles Made beetle and tricolumn gems have a

Added workaround for nvidia driver bug on RTX 5000 series cards

Added Mouse buttons as bindable keys You can now bind jump to right mouse button Added Potential fix for runaway centipede bug Added Potential fix for shadowing bug on RTX 5000 series cards