November Patch
- Bug Fixes That room that I said was completely broken is fixed :) More actual content should be coming soon :-)

Developer posts and news about this game.

- Bug Fixes That room that I said was completely broken is fixed :) More actual content should be coming soon :-)

- Updated door sprite to actually be my art and not a stock asset from the Unity asset store :) I am planning on also doing this for all other textures taken from there, which includes the stone walls and floors, as well as grass tiles (though I edited those ones so they aren't a

- Updated Boss Fight music - Created unique music for Gardens sub-levels different from main track - Added 2(?) new rooms Note: The first new room is buggy as hell, and I had to remove player HP in that room to stop it from game over-ing instantly. Haven't been able to figure it

- Added new area after Gardens: Arboretum (Disclaimer, I've only made a couple rooms so far 😅) - Fixed game over music not playing in the Gardens - Added music to Gardens boss fight - Added new glowing effect to room exits in areas where they might be unclear - Added text indica

Actual Patchnotes: - Reduced first room difficulty. - Made it so the player respawns at the start of the current room after a Game Over, rather than the first room. - Added music to the Game Over screen. - Updated Gardens Boss Fight (the second one!) Sprites Some guy yapping: Sor