If you update Death Squared now you'll fine 42 new hand crafted two player levels to enjoy! FOR FREE!! Oh we also fixed (at least think so) the achievement bug for the secret pickups! The save game issue was fixed also as it was looking for a new folder :/ It's been almost 6 year
If you update Death Squared now you'll fine 42 new hand crafted two player levels to enjoy!
FOR FREE!!
Oh we also fixed (at least think so) the achievement bug for the secret pickups! The save game issue was fixed also as it was looking for a new folder :/
It's been almost 6 years since the last update and we thought we'd see what happens if we did an update.
This is what Pat the creator of Death Squared looked like when we launched Death Squared and now.
We've thought about making a Death Squared 2 but it's hard to know if there's still an audience out there. So we thought we'd test the waters. This coincided with the Box Pushing Steam sale which performed really well (we sold roughly 30% of all units sold on Steam during that week!) So to celebrate these new players we fast tracked the levels.
We had an intern, Oscar, come in and he wanted to make some levels as part of his time with us. He did such a good job we thought it'd be a shame if no one could see them. Pat fired up the project again and dropped a few new levels in as did Brodie who previously worked on Moving Out. So part of this was to see how we get back into the groove of making new levels. Plus we received some previously 90% done levels and tidied them up.
The levels are in VAULT: BETA so if you have an issue with a level we can blame it on the BETA!
So dive in and let us know what levels you like in the comments. And we might even look to do some 4P free levels if this goes well.
We're doing a free levels update soon (in the next few weeks)! Which is good timing as the Box-Pushing sale has resulted in our best Steam sales days by a huge margin! It's 88% off now! Which is so cheap it makes my eyes water. Also if you JUST bought the game we'd love a review
We're doing a free levels update soon (in the next few weeks)!
Which is good timing as the Box-Pushing sale has resulted in our best Steam sales days by a huge margin! It's 88% off now! Which is so cheap it makes my eyes water.
Also if you JUST bought the game we'd love a review also!
During development back in 2017 we had a lot of levels that were left on the cutting room floor. Some of these were "too hard" or "too small" or "potential softlocks" or "WTF" or just "too similar to what we already had" and thus languished in a file for no one ever to see. Even 4 of these were just released as Switch only levels.
But now in 2025 we've found a small slither of free time and had fresh eyes look at these levels and looking to re-release them for free.
Why Free?
There's a few levels which break some of the fundamental rules of the core game (ie the level requires precise timing) but rather that let these sit in a level design purgatory we'll let players enjoy them.
Without the worry of a curated and focussed level experience, or any more narrative overhead we're free to just release some of the level design chaos. And for free so if anyone complains that's our excuse.
We'll focus on the 2P levels first and the update could be anywhere from 10-50 new levels. The number will depend on how many Ash (Studio Head) can convince Pat (Designer) to be "fine" with. I've already started to wear him down!! hahah (Ash is writing this)
These will be added as a new Vault section with a BETA label. As the levels will not have the same level of external playtesting we did back in 2017. By giving these away for free YOU are the BETA testers! ~Excellent~
Why update a 8 year old game?
It's also an experiment to see what doing an update like this does to the long tail sales. Is there interest in a Death Squared 2? This is a better way for us to gauge this than starting a totally new project.
You've seen that we've scheduled our moving date and you've chosen your favourite F.A.R.T, so probably think you are now all set to Move Out now? WRONG! We've one last thing for your checklist... PRE-ORDERING MOVING OUT 2! Moving Out 2 is now available to Pre-Order so you can fin
You've seen that we've scheduled our moving date and you've chosen your favourite F.A.R.T, so probably think you are now all set to Move Out now? WRONG! We've one last thing for your checklist...
PRE-ORDERING MOVING OUT 2!
Moving Out 2 is now available to Pre-Order so you can finally get ready for our August 15th launch date! We've different options available for pre-order available so you can get the right version for you!
Here we are going to unpack what comes in each version available to pre-order
Standard edition
Moving Out 2 base game.
Moving Out 1+2 bundle
The ultimate Moving Out experience - a copy of both Moving Out 1 & 2 base games in one neat bundle! (This will become available on launch - August 15th)
Digital Deluxe Edition (PC Exclusive)
There's no better way to move than with the Digital Deluxe Edition of Moving Out 2. Includes:
Moving Out 2 base game
The Art & Design of Moving Out 2: A 250+ page digital art book
Jumbo Super Silly Activity Book: A digital kids activity book
Behind the Scenes Commentary: Over 4 hrs of behind-the-scenes commentary on the making of Moving Out 2 from SMG, Brad Gentle the composer and Sub Zero the sound design team
3D Printable Models: Print your own movers
Soundtrack: 24 Original Tracks composed for the game
F.A.R.Tastic Four DLC Pre-order Bonus
Every pre-order of either the Standard or Digital Deluxe versions of the game comes with The F.A.R.Tastic Four Pack, a pack of 4 additional movers for Moving Out 2 absolutely free as a little thank you for your eagerness to move out!
FIXED: Bug that could cause infinite loading and crashing on load. FIXED: Keyboard / Controller combination wackiness in 4P mode. FIXED: Save games getting corrupted. We've added a way to provide us with your save game if it has a problem so please let us know,
FIXED: Bug that could cause infinite loading and crashing on load.
FIXED: Keyboard / Controller combination wackiness in 4P mode.
FIXED: Save games getting corrupted. We've added a way to provide us with your save game if it has a problem so please let us know,
Patch Notes - Controller input fixes - Fixed some crashes on startup - Minor language fixes - Updates to make sure it works with crazy fast graphics cards and newfangled monitors with high refresh rates - Other miscellaneous minor bug fixes
Patch Notes - Controller input fixes - Fixed some crashes on startup - Minor language fixes - Updates to make sure it works with crazy fast graphics cards and newfangled monitors with high refresh rates - Other miscellaneous minor bug fixes
We're in the exciting and nerve-racking month lead up to Moving Out's release. The game is pretty much done. We've had a few months of polish and it's looking and feeling great. It's a different game than Death Squared in many ways but also similar in that it's a game you can pla
We're in the exciting and nerve-racking month lead up to Moving Out's release.
The game is pretty much done. We've had a few months of polish and it's looking and feeling great. It's a different game than Death Squared in many ways but also similar in that it's a game you can play with your friends and family, even if they arent usually gamers.
You can download the free demo, wish-list and hey even pre-order to get 4 extra mover characters for free!
Here's all the trailers to help get you up to speed. You might recognize the voice from the trailers ;)
Fun Fact: Moving Out is part of the SMG Extended Game Universe (SMGEGU)
Ominicorp started as Smooth Moves LLC in Packmore in 1982. Through aggressive M&A become Ominicorp some 100 years later. The bot testing lead to military contracts, that lead to them eventually starting private military arm which was Herocorp, a subsidiary of Omnicorp, and the plot of OTTTD.
Are you ready to get real hands-on mover experience? A free Steam demo is available now for our new game coming in 2020 Moving Out as part of #TheGameFestival! But be quick, it will only be playable for the next 48 hours 😱 Play it, wishlist it, do all the things!
Are you ready to get real hands-on mover experience?
A free Steam demo is available now for our new game coming in 2020Moving Out as part of #TheGameFestival!
But be quick, it will only be playable for the next 48 hours 😱
Good news everybody! You can now play Death Squared online using Steam's Remote Play Together feature. To celebrate we're 75% off as part of the sale. That's the highest discount ever and the highest we'll go for another 12 months. Best thing (for you) is that you only need one c
Good news everybody! You can now play Death Squared online using Steam's Remote Play Together feature. To celebrate we're 75% off as part of the sale. That's the highest discount ever and the highest we'll go for another 12 months.
Best thing (for you) is that you only need one copy of the game. So buy once and up to 3 others an play together. Bargain!
Let us know what you think of Remote Play and what other games you're excited to finally play online!
A free major update is here. 15 new levels in the vault (some really crazy ones) 3 New Game challenge modes (Unlock in the settings, only for those who have finished main game as makes the game MUCH harder) Rotate Camera (because so many asked for it) Color Blind Filter (Let us k
If you're in LA you can play Death Squared at the Two Bit Circus arcade! Along side heaps of other titles, VR rooms. It's an honor for us to be part of this new form of of adult/family fun.
If you're in LA you can play Death Squared at the Two Bit Circus arcade! Along side heaps of other titles, VR rooms. It's an honor for us to be part of this new form of of adult/family fun.
We had a demo of and was blown away! Even playing Sydney AUS via SF, USA it worked well. So if you want to play Death Squared online (and many of you seemed to want to) you can now with a simple install of Parsec. Seriously give it a go it's easy!
We had a demo of https://parsecgaming.com and was blown away! Even playing Sydney AUS via SF, USA it worked well.
So if you want to play Death Squared online (and many of you seemed to want to) you can now with a simple install of Parsec.
Not sure about Death Squared? The reviews are good, the price is cheap, you've seen the let's plays and they are fun but something just hasn't pushed you over the edge. Got no one else to play with and worried the single player game will be too hard? There's no online play so you
Not sure about Death Squared? The reviews are good, the price is cheap, you've seen the let's plays and they are fun but something just hasn't pushed you over the edge.
Got no one else to play with and worried the single player game will be too hard? There's no online play so you can fly solo in Death Squared and it's like any other puzzle game.
Or have a +1 to play with but worried they'll not appreciate the fine art of being told what to do?
Well dip your toes into our Employee Evaluation DEMO
This is the DEMO we have been showing at PAX shows for the last year with a custom fully voiced story VO.
Enjoy! Support us. Tell your friends. Invite them to play! Invite your parents over for some co-op action.
Not sure about Death Squared? The reviews are good, the price is cheap, you've seen the let's plays and they are fun but something just hasn't pushed you over the edge. Got no one else to play with and worried the single player game will be too hard? There's no online play so you
Not sure about Death Squared? The reviews are good, the price is cheap, you've seen the let's plays and they are fun but something just hasn't pushed you over the edge.
Got no one else to play with and worried the single player game will be too hard? There's no online play so you can fly solo in Death Squared and it's like any other puzzle game.
Or have a +1 to play with but worried they'll not appreciate the fine art of being told what to do?
Well dip your toes into our Employee Evaluation DEMO
This is the DEMO we have been showing at PAX shows for the last year with a custom fully voiced story VO.
Enjoy! Support us. Tell your friends. Invite them to play! Invite your parents over for some co-op action.
In just seven months, Nintendo has sold more than 7.5 million Switch consoles , half what the Wii U sold in its entire lifetime. It's been flying off the shelves and so have Nintendo's big games. But, then, they almost always do. More surprising is how much success smaller indie
In just seven months, Nintendo has sold more than 7.5 million Switch consoles, half what the Wii U sold in its entire lifetime. It's been flying off the shelves and so have Nintendo's big games. But, then, they almost always do. More surprising is how much success smaller indie games are finding on the Switch.
With heavy hitting indies like Super Meat Boy Forever and Rocket League still to come, we got in touch with some of these teams to find out what they think about the success of indie games on the Switch, and what it could mean for the future of indie games on PC.
A hungry audience
Many developers attribute some of the Switch's success to the console still being in a honeymoon period. Mauro Fanelli, CEO of the team behind Forma.8, Mixed Bag, said that's expected from most new platforms. The Switch is still undercrowded, and people are still excited to play games on it.
"First the platform is very young and the player base is hungry for new content, and that’s true for each new game platform that launches on the market. Then the eShop is currently extremely democratic, with no special spots to highlight new games: basically, each new game launching on the platform get the same amount of exposure, and that’s great."
Death Squared publisher SMG Studios pointed out that the limited number of games means new ones aren’t as easily lost. Ultimately, "it's that purity of the console right now that helps," said SMG's founder Ashley Ringrose.
Mixed Bag's lush Metroidvania forma.8
Is the option for portability a big part of a game’s success on Switch? Maybe—but more than once Sony’s Vita was cited as a cautionary tale. Omar Cornut of Wonder Boy developer Lizardcube, who also worked on the Vita exclusive Tearaway, explains "the Vita had that for a while, it was the indie's handheld for a long while. But Sony didn’t support it with enough unique first-party titles so it felt too much like a secondary console and lost some traction."
Despite this reason for wariness, indie developers are still fairly confident in Nintendo's ability to provide for its own console and secure other big-budget developers, which will help drive support and in turn more indie sales.
Jeremy Dunham, vice president of publishing for Rocket League developer Psyonix, said "More than anything, it's Nintendo's active decision to support and promote the indie scene that's exciting the fans and teams involved."
Lizardcube's remake of classic platformer Wonder Boy: The Dragon's Trap
It's very easy to develop on the Switch
Tommy Refenes, Team Meat
Admiration for Nintendo is what drew many studios to work with the Switch in the first place. Philipp Döschl, co-founded and executive producer of Oceanhorn’s publisher FDG, for example, said they decided to work with Nintendo because of their regard for both the Switch and the company behind it.
"We love Switch!" he said. "It's the perfect gaming platform to date. You can play anywhere and anytime, either on TV or on the go. That being said, we've always been a bit of Nintendo fanboys and it was a childhood dream to make games for a Nintendo platform."
Hard platformers like Super Meat Boy are an obvious fit for a Nintendo console
Team Meat’s Tommy Refenes agreed that the intrigue of new hardware drove his decision to port to the Switch. He also gave some insight into the simplicity of the process. "It's very easy to develop on the Switch, and I say this not working with any middleware. I ported the game which is my own custom engine to the Switch in three days… one day was for reading documentation," he explained.
Lizardcube, on the other hand, were simply taking their game everywhere they could, with Cornut saying, "as game developers it’s our job to port to as many platforms as we can, provided it makes sense in term of performance and controls."
And while the difference in specs and hardware were a potential boundary for Rocket League to come to Switch, the success of other indies on the console has positioned Psyonix to be excited for the release. "The fact that they're buying other indie experiences leads us to believe that they'll want to buy ours too."
Rocket League is another PC mainstay finding a home on the Switch
Looking ahead
When asked whether they'd consider developing exclusively for Switch, the answer changed depending on the size of the studio. Many of the smaller devs thought exclusivity deals with compensation from Nintendo would be out of reach, and without that kind of deal, exclusivity would only make sense if a game was built around the Switch's unique features.
PC gamers already have it pretty good.
Ashley Ringrose, SMG
"Developing an exclusive game has its own advantages: you can fully focus on the platform and on its peculiar strengths. The Switch offers some unique capabilities we would like to fully exploit: the Joy-Cons sure are lovely piece of technology!" said Forma.8 developer Fanelli.
Dunham agreed there's potential there, but generally it doesn’t fit in with Psyonix's ideals. "I wouldn't say it's impossible, but given our approach to community-friendly design and development, I don't think it's likely. We want our games to be available to as many players as possible and limiting a title to only one platform runs counter to that approach."
SMG's co-op puzzler Death Squared
While exclusivity could be a great way for smaller studios to get help from a larger company, the level of compensation better-known studios like Team Meat would need to make money in a deal like this would probably be too high for a game that isn’t a system-seller, according to Refenes.
"Super Meat Boy is a known franchise, but it's not known like a Call of Duty, Mario or a Minecraft, but it's a game that's extremely popular with a multi-million user fan base. Therefore, it falls into a grey area when it comes to what a platform holder is willing to provide. I think a lot of indies get preferential marketing treatment in exchange for exclusivity which doesn't put any money in their pockets initially but instead gets them guaranteed exposure which in turn gives them money via sales. For a first-timer or a lesser known franchise, this can be a pretty great deal. That wouldn't be a great deal for Super Meat Boy Forever."
We also asked if there was a fear of alienating PC gamers by turning to Switch exclusively. Most doubted that would be an issue, especially if it was a case of requiring the Switch’s hardware. Others cited the plethora of games already available on PC as a reason not to worry. "No, PC gamers already have it pretty good," said SMG's Ringrose.
Published by FDG, Oceanhorn fills the gap left by The Legend of Zelda: Wind Waker
In the case of Lizardcube’s game, Wonder Boy: The Dragon's Trap released late on PC due to technical issues but Cornut doesn’t believe that was a reason for lower sales than on Switch. "Eventually what happened is that we sold much less on PC than on consoles, but honestly it isn't very surprising. We’re still happy we developed for PC and we’ll probably release our next game for PC."
To me, Steam is completely broken and I almost stopped buying games there
Philipp D schl, FDG
He went on to explain that for Lizardcube, developing for PC was actually more difficult than console due to their custom engine. "Curiously, if you are using a custom engine and you are a small developer, developing for PC has become really difficult. It became easier to target PS4 or Switch than PC. That’s because the software, hardware, and drivers ecosystem are a minefield. Engines like Unity are taking care of lots of that minefield for you, but if you are running your own code, shipping even the simplest 2D game is really tough and stressing."
SMG think that the Switch might be able to overtake PC as a home for indies given the current success of the platform. "It has that potential right now," said Ringrose. "Not for all types of games but it's only six months old so it'll be an interesting holiday period as the Switch continues to grow. On PC there's just too many games and they are all so cheap. So many people have a backlog of games they don't play. I've been playing more games thanks to the Switch as it lets me play while hiding from the wife and kids!"
"It’s a very tough question," agreed Fanelli, adding "PC is currently overcrowded and has huge discoverability problems, but it still is and it will continue to be the biggest platform out there. I think we’ll continue to see amazing success stories for PC-only indies. But if you’re an indie developer you just have to be on Switch right now: it’s the hottest platform around for indie developers."
Approached for comment the makers of Golf Story said, "It's pretty much only Switch at the moment. We haven't thought about any others at this point."
Others think PC is fine, so long as it evolves. FDG's Philipp Döschl sees Steam as the chink in PC’s nigh-impenetrable armor. "To me, Steam is completely broken and I almost stopped buying games there," he said. "From pricing (massively sale driven) to discoverability (harder and harder to find games), Steam has so many problems right now that have to be fixed in order to make it an attractive platform again for players and devs alike. And if Valve will not fix these problems, somebody else may come around and take over leadership. Now's the time for Amazon, Microsoft, GOG or maybe others to rise up."
For the most part, everyone agreed that while the Switch may be a fantastic new indie machine, PC is likely safe as the main home for indies in the future with its huge player base and ability to upgrade as time moves on. The unsurprising consensus from an industry standpoint was to develop for as many systems as possible and, if making a game exclusively for Switch, make it one that uses the unique features to get the full benefit of the system.
"The best advice I'd give to any indie developer is to build your game in a way that lets you put it on as many platforms as possible without needing major port work," Dunham said.
Rather than competing, it seems likely the two systems can complement each other with the boom on Switch allowing for more indie development on all platforms. Games that do come exclusively to Switch are most likely to be designed for Nintendo’s controllers, and those that don't will probably release on PC after a delay rather than leave such a large audience and so many potential sales on the table. It seems likely the success of indie games on Switch will be a good thing for the future of indie games everywhere.
We've uploaded a patch for Death Squared. This patch addresses a bug that was causing the game to go looking in the wrong location for existing save data.
We've uploaded a patch for Death Squared. This patch addresses a bug that was causing the game to go looking in the wrong location for existing save data.
We've uploaded a patch for Death Squared. This patch addresses a bug that was causing the game to go looking in the wrong location for existing save data.
We've uploaded a patch for Death Squared. This patch addresses a bug that was causing the game to go looking in the wrong location for existing save data.