Released
Sep 2, 2016
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Welcome to Nous...

    In philosophy, NOUS means the faculty of intellectual apprehension and of intuitive thought.... Here's a sneak peak to PulseTense new game, story-driven first person adventure, called NOUS. You can add to wishlist here:

  2. Developer post

    De-Void is 85% off this week and it's "mother" project Solarix has a new child.

    Sounds confusing? Well, not for us:) We've released a fps version of Solarix game, which is the main base for the universe of Solarix. If you are into action-packed fps games, you can check that out, the game's name is "ReFramed" So either you enjoyed Solarix or DeVoid or Planet

  3. Developer post

    De-Void offer full add-on game Planet Ancyra Chronicles.

    In age of "loot-boxes", you will want to have De-Void if you are fan of story-driven exploration games. If you get DeVoid during Halloween sale, which is 85% off, you'll also get Planet Ancyra Chronicles for free!

  4. Developer post

    De-Void offer full add-on game Planet Ancyra Chronicles.

    In age of "loot-boxes", you will want to have De-Void if you are fan of story-driven exploration games. If you get DeVoid during Halloween sale, which is 85% off, you'll also get Planet Ancyra Chronicles for free!

  5. Developer post

    Post-War Dreams Pre-Alpha Demo is now available

    Our next project's demo is now available to download, please give us some feedback over our forums!

  6. Developer post

    Post-War Dreams Pre-Alpha Demo is now available

    Our next project's demo is now available to download, please give us some feedback over our forums!

  7. Developer post

    New Save check points for DeVoid, in P.A.C game

    Some players wanted more save check point for DeVoid. And we have included them in the new "FREE add-on game pack" that we have just released, titled as Planet Ancyra Chronicles. Which is basically combination of Solarix's story-version + DeVoid game itself. So if you want to re-

  8. Developer post

    New Save check points for DeVoid, in P.A.C game

    Some players wanted more save check point for DeVoid. And we have included them in the new "FREE add-on game pack" that we have just released, titled as Planet Ancyra Chronicles. Which is basically combination of Solarix's story-version + DeVoid game itself. So if you want to re-

  9. Developer post

    Planet Ancyra Chronicles Announced

    Planet Ancyra – a planet too far and the graveyard of a humanity that became lost in the depths space. A planet where the human mind became overwhelmed by fears of conspiracy, betrayal, and madness. Completing the stories first laid out in ‘Solarix’ and ‘DeVoid’, the previous rel

  10. Developer post

    Planet Ancyra Chronicles Announced

    Planet Ancyra – a planet too far and the graveyard of a humanity that became lost in the depths space. A planet where the human mind became overwhelmed by fears of conspiracy, betrayal, and madness. Completing the stories first laid out in ‘Solarix’ and ‘DeVoid’, the previous rel

  11. Developer post

    Post-War Dreams Announced

    It's official. Our third game. We're very busy. And we want your feedback! This is our announcement teaser video : And this is gameplay video: Welcome to our discussion forums and tell us what you think!

  12. Developer post

    Post-War Dreams Announced

    It's official. Our third game. We're very busy. And we want your feedback! This is our announcement teaser video : And this is gameplay video: Welcome to our discussion forums and tell us what you think!

  13. Developer post

    De-Void Update : Patch Version: 1.1

    Hello everyone; Thanks a lot for the feedback we're receiving. It looks like majority of De-Void players enjoyed the narrative of the game and gave us inspiration to further investigate our motivations for story-telling in games. We're already working on 2D point and click advent

  14. Developer post

    De-Void Update : Patch Version: 1.1

    Hello everyone; Thanks a lot for the feedback we're receiving. It looks like majority of De-Void players enjoyed the narrative of the game and gave us inspiration to further investigate our motivations for story-telling in games. We're already working on 2D point and click advent

  15. Developer post

    De-Void Update : Patch Version: 1.1

    Hello everyone; Thanks a lot for the feedback we're receiving. It looks like majority of De-Void players enjoyed the narrative of the game and gave us inspiration to further investigate our motivations for story-telling in games. We're already working on 2D point and click advent

  16. Developer post

    De-Void Update : Patch Version: 1.1

    Hello everyone; Thanks a lot for the feedback we're receiving. It looks like majority of De-Void players enjoyed the narrative of the game and gave us inspiration to further investigate our motivations for story-telling in games. We're already working on 2D point and click advent

  17. Developer post

    De-Void and aftermath, and the anti-sequel

    Hello everyone; It has been a week since the release of De-Void and we are very happy about the positive reactions our story-driven sci-fi adventure game De-Void is receiving. We sat down with our writer Ian and already starting toying new ideas for how we can expand the story an

  18. Developer post

    De-Void and aftermath, and the anti-sequel

    Hello everyone; It has been a week since the release of De-Void and we are very happy about the positive reactions our story-driven sci-fi adventure game De-Void is receiving. We sat down with our writer Ian and already starting toying new ideas for how we can expand the story an

  19. Developer post

    De-Void and The Power of Implication in Game Narrative

    The following is a blog post from our writer Ian McCamant, who wrote De-Void as well. You can follow is blog at Here is what our resident mad-man says about the narrative design in De-Void: De-Void and The Power of Implication in Game Narrative Submerged though I am in the prelim

  20. Developer post

    De-Void and The Power of Implication in Game Narrative

    The following is a blog post from our writer Ian McCamant, who wrote De-Void as well. You can follow is blog at Here is what our resident mad-man says about the narrative design in De-Void: De-Void and The Power of Implication in Game Narrative Submerged though I am in the prelim