Hotfix 1.2.5
A minor issue was discovered after the release of Hotfix 1.2.4 This update fixes that issue.
Developer posts and news about this game.

A minor issue was discovered after the release of Hotfix 1.2.4 This update fixes that issue.

This update includes a minor fix to improve the overall experience.

Fixed an issue related to pressing the alarm button.

Fixed an issue where, after an incorrect anomaly detection in the flooded section, the character would still move as if they were in water.

Fixed an issue where progress from a previous session could carry over when starting a new game. Fixed issues affecting some anomalies.

Hello everyone! There has still been some confusion about whether newly introduced environments should be treated as anomalies. To make the gameplay clearer, the alarm button will no longer appear in newly introduced environments, and these environments are no longer considered a

Hi everyone! Thank you so much for all of your feedback since launch. I've been listening carefully to your suggestions and have prepared a new update based on what many of you asked for. Here's what's new: Many players felt that the game would benefit from having a checkpoint. B

Thank you for your feedback! This update includes several bug fixes and gameplay improvements: Fixed a critical issue that could cause the game to crash and prevent completion. Fixed a visual issue affecting the water texture. Adjusted and corrected several anomaly selections to

It's Finally Here! After months of development, Cloudrooms is now available on Steam! Wake up in a mysterious corridor suspended above the clouds. Each door leads back to the beginning... unless something has changed. Observe carefully, decide whether you've found an anomaly, and

Cloudrooms launches on July 21, 2026! Watch the release date and new gameplay trailer now. Don't forget to wishlist if you haven't already! See you on July 21!

I've received feedback from many players that identifying anomalies can sometimes be difficult, especially when you're still learning the environment and its subtle changes. To help players better understand their decisions, I've added a new feedback system. From now on, after yo

THE LOOP BEGINS You woke up in a strange corridor above the clouds. If nothing changed, go through the door. If something feels wrong, trigger the alarm. One mistake resets the loop. The playable demo is now available during Steam Next Fest, offering your first step into this uns

Hey, The Steam page for Cloudrooms, which I have been developing for a while, is now live. At the same time, the first trailer is also with you. You can watch it below: This game is based on the following idea: To unsettle the player in a single corridor with various anomalies. A