Legionwood 1: Tale of the Two Swords

Dark Gaia Studios

Released
May 10, 2016
Platforms
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Update #6 now live!

    Hello everyone. Today we're uploading a small quality of life update, featuring some engine upgrades and a couple of small bugfixes. This update includes the following changes: Optimised screen rendering code. Tearing and flickering should be less frequent on certain systems. Inc

  2. Developer post

    Update #6 now live!

    Hello everyone. Today we're uploading a small quality of life update, featuring some engine upgrades and a couple of small bugfixes. This update includes the following changes: Optimised screen rendering code. Tearing and flickering should be less frequent on certain systems. Inc

  3. Developer post

    Hotfix for Update #5 now live!

    Hi everyone. This is just a quick hotfix that addresses some additional issues reported since Update #5 earlier in the week. This hotfix contains a fix for the Status screen to allow controller players to access AP assignment with the Confirm key. Hopefully this will make it poss

  4. Developer post

    Hotfix for Update #5 now live!

    Hi everyone. This is just a quick hotfix that addresses some additional issues reported since Update #5 earlier in the week. This hotfix contains a fix for the Status screen to allow controller players to access AP assignment with the Confirm key. Hopefully this will make it poss

  5. Developer post

    Update #5 now live!

    Hello again! The fifth major update for Legionwood is now available. This update is a culmination of all of your feedback over the last two months, and contains a bunch of requested changes and a few engine updates. This update implements the following changes: All inns now funct

  6. Developer post

    Update #5 now live!

    Hello again! The fifth major update for Legionwood is now available. This update is a culmination of all of your feedback over the last two months, and contains a bunch of requested changes and a few engine updates. This update implements the following changes: All inns now funct

  7. Developer post

    Update #4 now live!

    Hello adventurers. The fourth update for Legionwood -- something we've been affectionately calling the Combat Overhaul -- is now live. This update has been in the works for quite a while now, taking into account all of your feedback since the game's release to bring you a brand n

  8. Developer post

    Update #4 now live!

    Hello adventurers. The fourth update for Legionwood -- something we've been affectionately calling the Combat Overhaul -- is now live. This update has been in the works for quite a while now, taking into account all of your feedback since the game's release to bring you a brand n

  9. Developer post

    Update #3 now live!

    Hi everyone. Thanks to the efforts of the community, we've tracked down a few more issues and addressed some more concerns that have been reported since the last update. This update includes the following changes: The Pirouette tech has been completely remade as it was not workin

  10. Developer post

    Update #3 now live!

    Hi everyone. Thanks to the efforts of the community, we've tracked down a few more issues and addressed some more concerns that have been reported since the last update. This update includes the following changes: The Pirouette tech has been completely remade as it was not workin

  11. Developer post

    Update #2 now live!

    Hi everyone. Another small update has gone live today, fixing a handful of issues that have been reported in the last few days. This update implements the following changes: Sacred Mirror now protects against status conditions that it said it did but actually didn't (such as Stun

  12. Developer post

    Update #2 now live!

    Hi everyone. Another small update has gone live today, fixing a handful of issues that have been reported in the last few days. This update implements the following changes: Sacred Mirror now protects against status conditions that it said it did but actually didn't (such as Stun

  13. Developer post

    Update #1 now live!

    Hi everyone. Since Legionwood's release on Steam last week I've been compiling a list of the biggest issues that people seem to be reporting. This is by no means an extensive fix, but this small update should improve a couple of things in the game. This update implements the foll

  14. Developer post

    Update #1 now live!

    Hi everyone. Since Legionwood's release on Steam last week I've been compiling a list of the biggest issues that people seem to be reporting. This is by no means an extensive fix, but this small update should improve a couple of things in the game. This update implements the foll