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Update #4 now live!

Hello adventurers.

The fourth update for Legionwood -- something we've been affectionately calling the Combat Overhaul -- is now live. This update has been in the works for quite a while now, taking into account all of your feedback since the game's release to bring you a brand new experience in combat.

The goal with this update is to make combat in Legionwood more enjoyable while also fixing some balance issues that have existed for quite a while. We hope this will make the progression of your characters feel a little more natural throughout the game.

This update implements the following changes:

  • The AP point system has been completely rebalanced. It should now be harder to become overpowered, but the system will still reward careful planning.
  • The amount of AP gained upon leveling up has been changed. You'll now get a static 10 points each time you level up (instead of AP scaling based on your level) to account for the above changes.
  • Every enemy in the game has had its stats rewritten to encourage a more natural level progression and minimize level grinding.
  • Party members' natural stat growth from leveling up is now far more standardized, allowing you to differentiate them yourself without worrying about what build they were best suited for.
  • Several bosses have had their status immunities changed, to prevent you from exploiting them.
  • The escape formula has been overhauled; it should now be easier to flee from battles.

If you're continuing an old save after downloading this update, please be sure to take a look at your character's AP - due to the overhaul, you may find they have a bunch of new points to spend.