VR0GU3™: Unapologetic Hardcore VR Edition

Big Dumb Fun Games

Released
Apr 30, 2020
Platforms
Last updated
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Updates & announcements

6 posts
  1. Developer post

    Very sad news: we are closing down

    Hi everyone. Mark here with very sad news today that I am no longer able to sustain operations financially and must close down my business. As a result, VR0GU3 will soon be removed from the Steam store and will no longer be available for sale anywhere. If you already own a copy o

  2. Developer post

    Leaving Early Access

    Mark Christopher here. It is with a heavy heart that I must announce the the Big Dumb Fun Games team has disbanded—I am now a one-man developer. As my personal skills in VR are not strong compared with that of my old team, I have made the difficult decision to cease further VR de

  3. Developer post

    VR0GU3 Early Access update v0.6.3 released!

    VR0GU3 Early Access v0.6.3 is now available for download! What's changed? We've improved the game's balance (weapon and damage mechanics, player levelling, how the intel access point bonus works, etc), replaced the basic enemy unit with a much better looking model, fixed up the h

  4. Developer post

    VR0GU3 Early Access update v0.6.3 released!

    VR0GU3 Early Access v0.6.3 is now available for download! What's changed? We've improved the game's balance (weapon and damage mechanics, player levelling, how the intel access point bonus works, etc), replaced the basic enemy unit with a much better looking model, fixed up the h

  5. Developer post

    Changes in v0.6.2

    General changes While VR0GU3 has only been out for a few days, we've already benefitted from some excellent constructive criticism that has enabled us to focus our immediate efforts on improving the core experience—particularly in the areas of usability and player feedback. Here'

  6. Developer post

    Changes in v0.6.2

    General changes While VR0GU3 has only been out for a few days, we've already benefitted from some excellent constructive criticism that has enabled us to focus our immediate efforts on improving the core experience—particularly in the areas of usability and player feedback. Here'