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VR0GU3 Early Access update v0.6.3 released!

VR0GU3 Early Access v0.6.3 is now available for download!

What's changed?

We've improved the game's balance (weapon and damage mechanics, player levelling, how the intel access point bonus works, etc), replaced the basic enemy unit with a much better looking model, fixed up the holographic effects, reworked the shooting model to improve hit detection and visibility, did a pass on the game environment assets to improve the visuals, and even added the first new unit type!

As part of the game balance review, we decided to change the goal from reaching a player level to reaching the 5th Floor of the station. This provides greater impetus for players to complete floors as quickly as possible, creating a core conflict between your desire to improve your character (by levelling up, such as through interacting with intel access points) and your weapons (by finding Weapon Upgrade kits) while amassing a high score (XP), pitted against your desire to win outright by surviving to the end.

We've also done a visuals and performance improvements pass on the game environment assets. This required us to replace every level, but you'll definitely notice a significant improvement in performance (especially those on 970s) and in how the game environments look in the new build, which we're very happy about. On a related note, the performance improvements have enabled us to field more enemies on the map at any given point, so you'll see bad guys more frequently and in greater numbers as you delve deeper into the space station.

Overall, we're happy that the game is significantly improved between last version and this one. We hope you agree!

Release notes for v0.6.3 are available in the Steam Discussion forums.

So what's next?

  • We're adding a new Marathon game mode that allows for saving at the start of a new Floor, but still features Permadeath (to maintain that Rogue-like feel).
  • We're adding the next set of environment art assets (models and textures) and building a new set of levels based on these new assets.
  • We’re experimenting with modifying the player shooting model to allow for critical hits (e.g. on head-shots).
  • We’re starting to replace the placeholder audio files with Final audio assets. There are no Final audio assets in the current build, so there's a lot of work to be done.
  • We want to add another melee-type enemy unit.
  • We're experimenting with adding VR hands and proper left- and right-handedness support.

— The Big Dumb Fun Games team

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 1589327 · public branch

    Steam updated · First observed