March of the Living is currently 50% off (dlc, soundtrack and bundle also) and we guarantee you this will be the best discount of 2016. So if you were afraid a bigger discount might come soon in another sale... then you don't have to worry, 50% is as good as it will get in 2016!
March of the Living is currently 50% off (dlc, soundtrack and bundle also) and we guarantee you this will be the best discount of 2016.
So if you were afraid a bigger discount might come soon in another sale... then you don't have to worry, 50% is as good as it will get in 2016!
You can now get March of the Living, The Three of Us DLC and the soundtrack in a bundle and save 10%. The Three of Us introduced a new weapon (crossbow) and features an original story with over 35,000 words. You can buy the bundle here:
You can now get March of the Living, The Three of Us DLC and the soundtrack in a bundle and save 10%.
The Three of Us introduced a new weapon (crossbow) and features an original story with over 35,000 words.
You can buy the bundle here: http://store.steampowered.com/bundle/1968/
You can now get March of the Living, The Three of Us DLC and the soundtrack in a bundle and save 10%. The Three of Us introduced a new weapon (crossbow) and features an original story with over 35,000 words. You can buy the bundle here:
You can now get March of the Living, The Three of Us DLC and the soundtrack in a bundle and save 10%.
The Three of Us introduced a new weapon (crossbow) and features an original story with over 35,000 words.
You can buy the bundle here: http://store.steampowered.com/bundle/1968/
Features New weapon: Crosbow New starting character Michael joined by his pregnant wife Jenny and his friend Mark New events (over 35,000 words) tailored specifically to the new group Multiple possible endings based on your choices A new adventure for March of the Living When the
Features
New weapon: Crosbow
New starting character Michael joined by his pregnant wife Jenny and his friend Mark
New events (over 35,000 words) tailored specifically to the new group
Multiple possible endings based on your choices
A new adventure for March of the Living
When the rotters came, it affected everyone.
Jenny is many months pregnant. Fearing for her safety and the safety of her unborn child, she wants to escape and try to find someplace safe. But, is there anywhere safe? At least she is not alone.
Michael, her husband, has his whole world turned upside-down. He is jolted out of his comfortable life and into the harsh reality filled with rotters. Will he be able to protect his wife?
Mark, their friend, is there to help. He helps them find safety from the rotters, and even puts his own life at risk to protect them. But, will he be able to keep it together in this hellish reality?
Will they survive against the merciless pursuit of the rotters? Discover the story of these three desperate people trying to survive the end of the world.
Features New weapon: Crosbow New starting character Michael joined by his pregnant wife Jenny and his friend Mark New events (over 35,000 words) tailored specifically to the new group Multiple possible endings based on your choices A new adventure for March of the Living When the
Features
New weapon: Crosbow
New starting character Michael joined by his pregnant wife Jenny and his friend Mark
New events (over 35,000 words) tailored specifically to the new group
Multiple possible endings based on your choices
A new adventure for March of the Living
When the rotters came, it affected everyone.
Jenny is many months pregnant. Fearing for her safety and the safety of her unborn child, she wants to escape and try to find someplace safe. But, is there anywhere safe? At least she is not alone.
Michael, her husband, has his whole world turned upside-down. He is jolted out of his comfortable life and into the harsh reality filled with rotters. Will he be able to protect his wife?
Mark, their friend, is there to help. He helps them find safety from the rotters, and even puts his own life at risk to protect them. But, will he be able to keep it together in this hellish reality?
Will they survive against the merciless pursuit of the rotters? Discover the story of these three desperate people trying to survive the end of the world.
Posted how to find the logs when reporting a bug on the forums here: Fixed a few minor errors in some events and descriptions. If you decided to take the supplies Juno is offering you then the looting window will appear instead of the bullets and food being automatically added to
Posted how to find the logs when reporting a bug on the forums here: http://steamcommunity.com/app/458000/discussions/0/357285398696457147/
Fixed a few minor errors in some events and descriptions.
If you decided to take the supplies Juno is offering you then the looting window will appear instead of the bullets and food being automatically added to your inventory (to be consistent with other events and prevent confusion)
Posted how to find the logs when reporting a bug on the forums here: Fixed a few minor errors in some events and descriptions. If you decided to take the supplies Juno is offering you then the looting window will appear instead of the bullets and food being automatically added to
Posted how to find the logs when reporting a bug on the forums here: http://steamcommunity.com/app/458000/discussions/0/357285398696457147/
Fixed a few minor errors in some events and descriptions.
If you decided to take the supplies Juno is offering you then the looting window will appear instead of the bullets and food being automatically added to your inventory (to be consistent with other events and prevent confusion)
When you start a new game you can now select the difficulty level while selecting your starting character (the option appears at the bottom of the window). Easy Slight better hit chance, less penalties, infected are less dangerous and you will also find a bit more food and bullet
When you start a new game you can now select the difficulty level while selecting your starting character (the option appears at the bottom of the window).
Easy
Slight better hit chance, less penalties, infected are less dangerous and you will also find a bit more food and bullets.
Normal
Nothing has changed. This is the same as playing the game before this patch.
Hard
Infected are more dangerous and food and bullets a bit more rare.
When you start a new game you can now select the difficulty level while selecting your starting character (the option appears at the bottom of the window). Easy Slight better hit chance, less penalties, infected are less dangerous and you will also find a bit more food and bullet
When you start a new game you can now select the difficulty level while selecting your starting character (the option appears at the bottom of the window).
Easy
Slight better hit chance, less penalties, infected are less dangerous and you will also find a bit more food and bullets.
Normal
Nothing has changed. This is the same as playing the game before this patch.
Hard
Infected are more dangerous and food and bullets a bit more rare.
Fixed the black screen issue some players were experiencing When switching to a melee weapon while a ranged weapon is equipped and the character was moving the current target is reset to prevent the character changing his current destination When switching to a ranged weapon whil
Fixed the black screen issue some players were experiencing
When switching to a melee weapon while a ranged weapon is equipped and the character was moving the current target is reset to prevent the character changing his current destination
When switching to a ranged weapon while a melee weapon is equipped and the character was moving then the character stops moving and starts attacking with his ranged weapon
Changed the diary entry "[name] was bitten by an infected" to "[name] became infected"
"Fast forward" will now slow down a bit when there's 3 kilometers left toward destination to prevent encounters sometimes not happening and fix music switch weirdness. Don't worry, those last 3 kilometers are still passing pretty quickly and it actually fix a few problems.
Made knife fight sequence at the end less punishing
Fixed the black screen issue some players were experiencing When switching to a melee weapon while a ranged weapon is equipped and the character was moving the current target is reset to prevent the character changing his current destination When switching to a ranged weapon whil
Fixed the black screen issue some players were experiencing
When switching to a melee weapon while a ranged weapon is equipped and the character was moving the current target is reset to prevent the character changing his current destination
When switching to a ranged weapon while a melee weapon is equipped and the character was moving then the character stops moving and starts attacking with his ranged weapon
Changed the diary entry "[name] was bitten by an infected" to "[name] became infected"
"Fast forward" will now slow down a bit when there's 3 kilometers left toward destination to prevent encounters sometimes not happening and fix music switch weirdness. Don't worry, those last 3 kilometers are still passing pretty quickly and it actually fix a few problems.
Made knife fight sequence at the end less punishing
Fixed map generation in Blake's scenario so cities don't block the way toward the exit Fixed Chad's death bug during the final events You can now switch weapon by pressing W. It will equip the next weapon available in the inventory of the current character. Added more feedback ab
Fixed map generation in Blake's scenario so cities don't block the way toward the exit
Fixed Chad's death bug during the final events
You can now switch weapon by pressing W. It will equip the next weapon available in the inventory of the current character.
Added more feedback about which weapon is currently equipped for the selected character during combat
You can now change the map's page by pressing the left and right arrows
Fixed map generation in Blake's scenario so cities don't block the way toward the exit Fixed Chad's death bug during the final events You can now switch weapon by pressing W. It will equip the next weapon available in the inventory of the current character. Added more feedback ab
Fixed map generation in Blake's scenario so cities don't block the way toward the exit
Fixed Chad's death bug during the final events
You can now switch weapon by pressing W. It will equip the next weapon available in the inventory of the current character.
Added more feedback about which weapon is currently equipped for the selected character during combat
You can now change the map's page by pressing the left and right arrows
March of the Living has a very neat elevator pitch – FTL meets The Walking Dead. As a survivor of a plague of the undead, you select nodes on a map, encounter random events and manage your fatigue and hunger levels while occasionally fending off a zombie attack. As is traditional
March of the Living [official site] has a very neat elevator pitch – FTL meets The Walking Dead. As a survivor of a plague of the undead, you select nodes on a map, encounter random events and manage your fatigue and hunger levels while occasionally fending off a zombie attack. As is traditional in this kind of fiction, your fellow survivors are a threat as well – on my first run, I killed plenty of zombies but didn’t manage to survive a shoot-out with an angry biker gang. Thoughts below.
You can now turn off auto targeting in the options window (so characters don't automatically select a target when using ranged weapons) Fixed auto targeting that could sometimes freeze the game at the start of the time survival event Added a failsafe system in map creation to mak
You can now turn off auto targeting in the options window (so characters don't automatically select a target when using ranged weapons)
Fixed auto targeting that could sometimes freeze the game at the start of the time survival event
Added a failsafe system in map creation to make sure there's always at least 1 path leading to the exit
Fixed toothless infected supposed to bite a character in event DOWNEDCOPTER_INFECTION
Fixed being able to rest while scavenging in cities
Dead group members won't be considered infected group members anymore
Improved check to reset the grappled status when an infected is killed
You can now turn off auto targeting in the options window (so characters don't automatically select a target when using ranged weapons) Fixed auto targeting that could sometimes freeze the game at the start of the time survival event Added a failsafe system in map creation to mak
You can now turn off auto targeting in the options window (so characters don't automatically select a target when using ranged weapons)
Fixed auto targeting that could sometimes freeze the game at the start of the time survival event
Added a failsafe system in map creation to make sure there's always at least 1 path leading to the exit
Fixed toothless infected supposed to bite a character in event DOWNEDCOPTER_INFECTION
Fixed being able to rest while scavenging in cities
Dead group members won't be considered infected group members anymore
Improved check to reset the grappled status when an infected is killed
Added a fast forward button if you wish travel and resting go faster. This option is located left of the display of the current day (top right of the screen). Characters with a ranged weapon will automatically target an enemy when combat starts. * Characters with a ranged weapon
Added a fast forward button if you wish travel and resting go faster. This option is located left of the display of the current day (top right of the screen).
Characters with a ranged weapon will automatically target an enemy when combat starts. *
Characters with a ranged weapon will automatically select a new target when their current one is dead. *
Game now automatically pause when an encounter starts in a city
Pause message won't show anymore during events (game is still paused but it was just ugly to see that pause message behind the event window)
* We have not applied the same logic to characters with melee weapons as melee combat is much more dangerous and this might lead to unexpected consequences.
Added a fast forward button if you wish travel and resting go faster. This option is located left of the display of the current day (top right of the screen). Characters with a ranged weapon will automatically target an enemy when combat starts. * Characters with a ranged weapon
Added a fast forward button if you wish travel and resting go faster. This option is located left of the display of the current day (top right of the screen).
Characters with a ranged weapon will automatically target an enemy when combat starts. *
Characters with a ranged weapon will automatically select a new target when their current one is dead. *
Game now automatically pause when an encounter starts in a city
Pause message won't show anymore during events (game is still paused but it was just ugly to see that pause message behind the event window)
* We have not applied the same logic to characters with melee weapons as melee combat is much more dangerous and this might lead to unexpected consequences.