Hotfix v1.0.02
Fixed a silent error during .exe compilation that caused some of the shaders to not compile. No more ugly white box artifacts.

Developer posts and news about this game.

Fixed a silent error during .exe compilation that caused some of the shaders to not compile. No more ugly white box artifacts.

Fix for buildings not being visible on the game board.

With NextFest done, I want to take a few moments to reflect on the data, my beliefs, and why I've even made this thing in the first place. The first thing to know? WWHB is all about the story. To enjoy it, one has to have a love of reading, enjoying building up in your own head t

A Settlement You Cannot Save We Were Here Before is coming to Steam Next Fest — here's what to expect, and what not to. We Were Here Before is a roguelite about a settlement you cannot save. That's not a difficulty warning. It's the premise. Most roguelites ask whether you can su

BUREAU OF FRONTIER SETTLEMENT ADMINISTRATION Inkdrift Development Notes — Filed: April 2026 Language Design as a Discrete Discipline On writing a game where the prose is the mechanic When you make a game that is almost entirely text — no combat, no platforming, no puzzle that can

Hello Bureaucrats, Today, I finally pushed the release button on a demo version of WWHB. For a narrative, your choices matter game, finding words to describe what you can expect has been hard. But then, I've spent twenty years in IT, four years as an artisan salami maker. Those c

BUREAU OF FRONTIER SETTLEMENT ASSESSMENT & PROPOSAL DIVISION Office of Governor Briefing & Orientation Form 2-A — Procedural Briefing, Story Arc System Hello Bureaucrats, The Bureau has taken the time to formally put down the encounters one might expect when overseeing yo

It's a pleasure to meet all of you potential new bureaucrats, and welcome to We Were Here Before. It's a game that has rattled around in my head for sometime, though as a solo developer it felt like it took forever to finally crystallize into what you see today. At it's heart, WW