👾 Birthday of GraveRun
14 years ago, GraveRun was first "ready" as a competitive game for a small game jam. At that time, I spent two weeks on development.
Developer posts and news about this game.

14 years ago, GraveRun was first "ready" as a competitive game for a small game jam. At that time, I spent two weeks on development.

What’s new: New system for swapping a weapon for a new one. Weapon boxes are now picked up instantly in an empty slot You can empty a slot by throwing away your secondary (the bottom one) weapon by pressing and holding Q on a keyboard or Y on a gamepad If the slot is empty, an at

Third of three RPT festival streams I gonna develop\balance and play new version of GraveRun via Remote Play Together And hope I still have avairanse to answer the questions 😅

Second of three RPT festival streams I gonna develop\balance and play new version of GraveRun via Remote Play Together And hope I still have avairanse to answer the questions 😅

First of three RPT festival streams I gonna develop\balance and play new version of GraveRun via Remote Play Together And hope I still have avairanse to answer the questions 😅

Recently I leaked micro-news about the update. Is was about the fix for several pretty serious bugs that prevented playing multiplayer The work on the project didn't stop there, and now I'm preparing for the upcoming Steam Fest dedicated to Remote Play Together At the moment, the

Fixed staying still enemies. Fixed connecting multiple local players.

Recently, I’ve been making a lot of creating and updating manuals. After I tried a lot of different platforms to store manuals, like Google Documents, Wordpress, Steam Guides, we have decided that the best way to do that is creating our own Wiki-project. It will make it easier to

Hi everyone! I’m happy to write a post about new version 😄 There’s a lot of changes in this update. Something new, something not forgotten old. Anyways, fun and balance came back to the game. Now some specific information: Game yet again becomes well balanced. Removed an overpow

What's new: - It works again 😅 - Steam SDK updated from 4.28 to 5.19. - Now, if the preview image is not valid for uploading, the error message will show the correct description.

🍳 Few people know, but GraveRun has an online map editor: This fact was not particularly highlighted anywhere, except in a pair of streams, and this is why: In order to save server resources, cloud storage was cut down and the use of the editor resembled a cartridge with Zelda w

My acquaintance with the game in 2011. Hello everyone. I'm one of those players who likes to change games for themselves, to add something of their own. In 2011, I looked through a list of indie games with the "shoot'em up" tag and came across GraveRun. After a quick content chec

DEAGLE WITH AN UNDERBARREL LOLWUT? Not the strangest thing you can see while testing! In multiplayer, there was a desync problem with weapons, crates and NPC, which caused similar problems. 😅 So, we fixed this one already. 😎

Back to the topic: Yes, unfortunately on endless levels desynchronization progressing by time and braking all fun. I'm working on it. And on balance, because jeeps are ruining it too 😅

Added multiplayer! Oh, it has finally happened! But don't judge it too harshly, it's still in beta. Expect some bugs 😅 I will be happy if you share your experience. Will try to release some fixes as soon as possible. But that's not all, there's more changes: Added protection sys

Did you know that the background in GraveRun main menu is also a game? 😎 If you didn't try it yet, you can now also have fun in the main menu by shooting zombies with your cursor

So make sure to prepare your friends, and this time you won't even need to go somewhere to play together 🕹️

This weekend will be the first internal test of the online gameplay! 😃 For now, we'll play only on simple scenario maps like Zmbpcmn and Survival. Synchronization of a multithreaded script like independent NPC scenario turned out to be a slightly bigger issue than I expected. Re

It's just player x,y coordinates transfer, but I'm really happy about it 😊 Most complex problems with lobby, connection, and packet transfer are solved.

Oh, the start server button on player selection screen was blacked for too long. It's dark times are ending! 😌 I have successfully expanded library to work with Steam matchmaking. Now you can search, host and connect to lobbies. This is not an online play yet, but it's a right s