Frozen Synapse 2

Mode 7

Released
Sep 13, 2018
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Last call for major issues

    Thanks so much for all of your support on Frozen Synapse 2 so far. We're wrapping up this phase of development and the objective is to ensure that everyone is happy that there are no significant issues or bugs with the game that are having an impact on your experience. If you wou

  2. Developer post

    macOS Testers Wanted!

    Hi all, We're looking for people to help us test the macOS build of Frozen Synapse 2. In order to participate all you need to do is opt in to the 'multiplatform_test' branch on Steam. The game is playable on a late 2015 base model iMac and our minimum supported macOS version is S

  3. Developer post

    November 13th Patch

    Hi all! Got some more bug fixes and improvements for you today. Explosive unit AI is now more careful about killing its team mates Fixed crash on quit Fixed an issue with level generation Fixed an issue to do with retreating from the Hotel mission Fixed an issue where quick skirm

  4. Developer post

    November 2nd Patch

    Lots of bugs fixes and other bits today! Fixed some crashes to do with planning for ghost units Fixed being able to zoom out too far in Advance MP and Skirmish generators Improved wording of instructions for base defence missions and reduced timeout to 12 turns Miscellaneous cras

  5. Developer post

    October 25th Patch

    Small patch today to fix a couple of issues. Fixed crash to do with planning for ghost units Added alert for not having an ammo contract before playing a story mission which requires it

  6. Developer post

    October 22nd Patch

    Hi all! Quite a few bug fixes today. Fixed targetting icons revealing the locations of dark units Fixed bug with scoring Hostage games Fixed bug with scoring Secure games Failed missions now disappear from the contracts list Fixed issue where you could see the walls in locked roo

  7. Developer post

    October 19th Patch

    Hi all. We've added a new way to play the single player in this update along with various bug and crash fixes. Added 'Story Missions Only Mode'. Play through the campaign in an uninterrupted stream of encounters like in the original Frozen Synapse. Crash fixes Miscellaneous fixes

  8. Developer post

    October 10th Patch

    Hi all! Plenty of bug fixes today and a much requested feature. Fixed an occasional campaign breaking bug Fixed issue where you could only send 1 squad out on missions or contracts Fixes to Instant Skirmish Ducked flamethrower/minigunner can no longer kill past cover Fixed flamet

  9. Developer post

    October 5th Patch

    Hi all! Got some bug fixes for you today. Fixed another serious map generation/accessibility issue Removed aim handle from Advanced Game creation in multiplayer and Skirmish Generator in single-player Fixed a crash in Advanced Game/Skirmish Generator Fixed a bug that could cause

  10. Developer post

    October 2nd Patch

    Hi all! We've just uploaded a patch for the game which fixes a number of glitches but also adds the Skirmish Generator and full match replays! Here are the details: NEW: Added an instant skirmish button and advanced skirmish generator NEW: Full match replay for finished missions

  11. Developer post

    September 28th Update

    Hi all! We've just put out another patch. Here are the salient details: NEW: Added "City-style" maps for multiplayer Extermination matches (see Advanced Create to use them) BALANCE: Machine gun has been given a minimum focus-aim distance to nerf it slightly vs shotgunners Many le

  12. Developer post

    September 25th Update

    Hi all! We've just released another patch. Here are the notes. Triple click fix Problem with Stadium mission fixed Various problems with deployments and setup fixed, including Fixed issue where item room location wasn't saved Issue where the minigunner couldn't be dragged Various

  13. Developer post

    September 21st Update

    Hi all! We've just put out another patch which should fix a few more crashes and other issues which have come to light since release. Fixed several exploits for Hostage games Fixed issue with tutorial where you could get stuck at the rocket launcher stage and not progress Fixed p

  14. Developer post

    Frozen Synapse 2 September 18th Update

    Hi all! We've just released an update for Frozen Synapse 2 which addresses a number of the most severe problems our users were reporting. Fixed issue with focus/ignore zones causing crash Fixed a crash caused by selecting units in multiplayer Added option for scaling the UI (for

  15. Developer post

    Current Dev Roadmap

    Hello all - here's our current plan... Friday, today: several small bug fixes and minor rule changes to multiplayer modes Sunday: 4k-supporting gui patch, some minor city bug fixes Thursday: Some more significant city issues dealt with. OSX and Linux versions and Skirmish Generat

  16. Developer post

    Thank you for a great launch! Some quick notes on the Mac / Linux version plus UI scaling...

    Hi, Firstly, thank you so much to those of you in the community who have been patient with us getting the game out - we really appreciate it. We will be working to get Mac and Linux versions out as soon as possible. I will talk to everyone tomorrow and try to get a firm date for

  17. Developer post
  18. Developer post

    We're still working on it!

    Sorry for lack of a confirmed release date - at the moment we're working really hard on trying to get the last remaining bugs. Our testers are doing a great job and we've brought on some external QA to help. I really appreciate your patience and I'll have more info for you soon.

  19. Developer post

    30 Minute Gameplay Preview Video

    We're wrapping things up on the game currently and it will release soon, but in the meantime here's a preview video: Please bear with us as we get everything polished up and all of the final bugs fixed!

  20. Developer post

    Big Frozen Synapse 2 gameplay video and discussion of final polishing phases

    This video doesn't show off every type of content in the game but it'll give you the best idea of what it's like to play that we've shown yet Please watch, subscribe and give us any feedback you'd like to give - heading towards a final beta and polishing phase very soon - it's fi