Lord of Rigel

Rhombus Studios

Released
Aug 25, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Release 1.22 Hotfix #6

    Change Log: QOL- Hyperspace navigation added to support ships (applies to new games or games without the tech researched yet) QOL- Extended Fuel Cell and Hyperspace Navigation tech descriptions mention support ships being fitted with them QOL- Diplomacy and Spy Event Ticker Pan t

  2. Developer post

    Lord of Rigel- Year Two Anniversary

    Greetings Lords of Rigel! This year has had the release of additional "free LC" including new technologies, leaders, and monster specific weapons. The most recent update added an in-game codex with in-universe information that unlocks as you explore and is persistent between game

  3. Developer post

    Release 1.22 Hotfix #2

    Fix for random events not triggering for AI factions for some galaxy seeds Shader optimization for tactical and planet view scenes

  4. Developer post

    Release 1.22- Codex and QOL Additions

    Feature- Codex QOL- Pan to homeworld added to diplomacy menu QOL- Skip to system view option added- Will select the highest population colony in a system to enter colony view. (goes to system view for systems with only outposts or ones you do not occupy) QOL- Galaxy seed and adva

  5. Developer post

    Lord of Rigel Weekly Sale 75% Off

    Greetings current and future Lords of Rigel! This week Lord of Rigel is 75% off. Help shape the galaxy or free it from those who would control it! The Lord of Rigel demo and soundtrack are available for free download. If you have comments, suggestions, feedback, or reporting issu

  6. Developer post

    July Community Update- Space Pirates, Breaching Pods, and Codex

    Greetings Lords of Rigel! The most recent update included performance enhancements and bug fixes for reported issues. The update also included a new weapon available from engaging various types of pirate forces, the Coilgun. Coilguns are a "middle of the road" kinetic weapon prov

  7. Developer post

    Release 1.21 Hotfix #5

    Balance- Higher tech levels for elder and monster weapons for mods and miniaturization Feature- Small chance for breaching pods to capture technologies (successful attacks needed, 1% chance) QOL- Monster and elder techs no longer change tech level in research menu (only researcha

  8. Developer post

    Lord of Rigel Steam Summer Sale 75% Off

    Greetings current and future Lords of Rigel! This week Lord of Rigel is 75% off. Help shape the galaxy or free it from those who would control it! The Lord of Rigel demo and soundtrack are available for free download. If you have comments, suggestions, feedback, or reporting issu

  9. Developer post

    Release 1.21 Hotfix #4

    QOL- Tactical no longer switches to autoresolve if there is only a starbase and support ships Critical- Fix for rare case where rapidly hitting close key in audience threat messages could cause a softlock if a treaty proposal was queued after Fix for instance of fleet defeated ap

  10. Developer post

    Release 1.21 Hotfix #3

    Critical- Fix for rare case where AI outpost destruction could affect system indices Optimization for galaxy menu UI Fix for sensor refresh when AI attacks (blockades) undefended planets and lacks bombs

  11. Developer post

    Release 1.21 Hotfix #2

    Balance- Fighters and bombers more effective in autoresolve Fix for case where planets menu did not refresh outposts on new construction if cutscenes or GNN were disabled. Bomb icon now displays if a fleet has bombers only and no bombs Fix for breaching pod effectiveness in autor

  12. Developer post

    June Community Update- New Monster Weapon and Community Requested Features

    Greetings Lords of Rigel! Release 1.21 includes a new monster weapon that can be acquired by defeating the grand menace Von Neumann Mothership or Von Neumann Probes. Updates over May also include community requested features including customization features, namely renaming speci

  13. Developer post

    Release 1.21

    Content- New monster weapon for Von Neumann Probes and Motherships (can be acquired by defeating them...) QOL- Tutorial goal window anchor adjustment and scales with content QOL- Info ranking tooltip notes spies not needed for omniscient species to have ranking data Omniscient sp

  14. Developer post

    Release 1.20 Hotfix #3

    Feature- Bombers now can contribute bombs in orbital bombardment- they use best available bomb QOL- Tooltips for ship system stats in ship designer QOL- Tooltips with additional scoring information in end game menu Visual fix for case of random species button remaining on Measure

  15. Developer post

    Release 1.20 Hotfix #2

    QOL- Custom species names in custom species menu and evolutionary mutation menu Balance- VN Drone shield strength reduced for early game Fix for rare cases of companion stars larger than central stars Critical- Fix for case where player could enter custom species menu with an inv

  16. Developer post

    Lord of Rigel Weekly Sale 75% Off

    Greetings current and future Lords of Rigel! This week Lord of Rigel is 75% off. Help shape the galaxy or free it from those who would control it! The Lord of Rigel demo and soundtrack are available for free download. If you have comments, suggestions, feedback, or reporting issu

  17. Developer post

    Release 1.20 Hotfix #1

    Release 1.20 Hotfix #1- Visual fix for spatial torpedoes (reduced bloom) Fix for rare case of AI exiles colonizing wrong system on game start if a higher priority planet was closer Optimizations for faction lost contact and game over checks Optimization for AI system defense scor

  18. Developer post

    May Community Update- Performance Optimizations and New Logos

    Greetings Lords of Rigel! Release 1.20 includes performance optimizations for AI research, rebellions, and AI destruction of planets. it also includes a fix for a rare end turn stall case. Additionally, five new logos have been added to the new game menu: Image 1. New Logos For t

  19. Developer post

    Release 1.19 Hotfix #2

    Fix for case where chaos mode button saved option could reset on player Performance optimization for strategic combat AI Balance- Increased AI aggression towards undefended targets

  20. Developer post

    April Community Update

    Greetings Lords of Rigel! Release 1.19 includes a community requested feature, chaos mode and a community requested new beam weapon technology that can be unlocked by defeating Von Neumann space monster types. What does chaos mode do? When enabled in advanced settings in new game