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Release 1.21 Hotfix #4

QOL- Tactical no longer switches to autoresolve if there is only a starbase and support ships
Critical- Fix for rare case where rapidly hitting close key in audience threat messages could cause a softlock if a treaty proposal was queued after
Fix for instance of fleet defeated appearing when support ships and planetary defenses win a combat
Fix for rare case of starbase appearing in balance of power tooltip if not present
Fix for case of tactical over prompt showing support ships as destroyed
Fix for case where starbase balance of power was not calculated correctly in autoresolve
Fixes for cases where balance of power amounts differed at tactical end from status bar during tactical
Fix for cases of building count mismatch between autoresolve and tactical
Fix for case of warp infrastructure destruction if a planet not defended by a fleet wins autoresolve
Fix for cases of warp infrastructure destruction in tactical if enemy was in a draw
Fix for warp amplifier refund when scrapping
Fix for bomber damage in autoresolve and shield blocked damage
Fix for mines without a target exploding at defender tactical victory