Greetings Lords of Rigel! This year has had the release of additional "free LC" including new technologies, leaders, and monster specific weapons. The most recent update added an in-game codex with in-universe information that unlocks as you explore and is persistent between games. Advanced game starts also provide a wide range of options including "Lived in Galaxy" where factions start at different tech levels.
Community feedback has also been important, and many of the quality of life improvements and balance adjustments such as autopause in tactical, skip to system view, and bombers adding to orbital bombardment are all based on your feedback.






To break down some of the major updates this year:
Quality of Life Improvements:
Treaty and relation indicator added to audience menu
All research checkbox added to skirmish, unlocks elder and monster weapons
Purchase undo
Autopause option in tactical
Skip system view option (goes to your most populated colony)
Pan to homeworld in diplomacy menu
Renaming species in evolutionary mutation menu
Bombers contribute to bomb count in bombardment menu
Breaching pods have a small chance to capture technology
Additional tooltips in ship designer
DPS and damage type breakdown tooltip in weapon designer
Sidebar shows largest ship in fleet
Alternate fleet icon option in settings
Start tactical from top-down option in settings
Content:
Codex (Over 90 entries)
Advanced game starts (Post-Warp, Advanced, Lived in Galaxy)
Doomsday clock pressure option
Chaos mode (no turn limits for random events)
Black Hole Generator special weapon
Tholon detonator tech
New custom faction logos
New leaders
Assassination leader skill
Special space monster weapons and acquisition of tech chance on monster defeat (Positron Flux, Magnetar, Spatial Torpedoes, Quantum Torpedoes, Coilgun, Phaser)
Dysonspheres and Ringworlds added as skirmish options
Randomized star color and background in skirmish maps
Balance:
increased population assigned to focus in farming, industry, and research focus modes
Adjustments for population focus for single population planets.
Improved AI ship designs
Performance improvements:
Load times
Turn processing
For those players facing issues such as with keybindings, please check out the following resources. There are some common settings and performance issues for some systems that can be easily resolved by following the steps under common issues:
Common Issues:
For players with questions on game mechanics, the Lord of Rigel Official Guide is a good reference:
If you are experiencing an issue with your game, please let us know. Save files help with narrowing down to reproduce any issues. Strategy games are complex, and what may seem like an obvious issue could be tied to a specific game's history or a particular hardware configuration:
Reporting Issues:
If you enjoy the game please leave a review! Meaningful feedback has helped us continue to improve Lord of Rigel since release.