328
I honestly don't remember what I changed. That said it should be more stable, I definitely boosted the heck out of the megastructures, added some researches for them and automation for them. There may be bugs there may not.

Developer posts and news about this game.

I honestly don't remember what I changed. That said it should be more stable, I definitely boosted the heck out of the megastructures, added some researches for them and automation for them. There may be bugs there may not.

- Improved offline progression accuracy across lifecycle events, including smoother mobile return handling. - The offline return popup now appears only after at least 2 minutes away. - Fixed a startup offline-time edge case that could cause inconsistent away-time rewards. - Fixed

- Reworked skill tree visuals so owned, non-refundable, and exclusive-lock states are clearer at a glance, including updated connection-line coloring. - Skill confirmation now explains why a skill can’t be refunded (including required-skill lock reasons). - Fixed Parallel Computa

- Bumped version to 3.0.325 . - Updated Versatile Production Tactics so its 50% bonus now applies to AI Managers (instead of Assembly Lines) and now uses a dedicated Planet modifier after 100 planets. - Added direct skill preset controls in the settings window (preset toggles + l