A Legend of Luca

Legend Studio

Released
Apr 5, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Luca Update - Now with 50% More Bullets and 100% More Ceilings!

    To increase the realism and immersion of the game the height of the rooms has been doubled and a ceiling put on top of each dungeon room. This improves the feel of the game tremendously by maintaining the illusion of the Virtual Reality™. They were originally no ceilings in the g

  2. Developer post

    Luca Update - Now with 50% More Bullets and 100% More Ceilings!

    To increase the realism and immersion of the game the height of the rooms has been doubled and a ceiling put on top of each dungeon room. This improves the feel of the game tremendously by maintaining the illusion of the Virtual Reality™. They were originally no ceilings in the g

  3. Developer post

    Legend of Luca Release - Oculus Rift w/ Touch Support!

    We've added support for Touch thru OpenVR. So the game is new fully playable with the Oculus Touch. We are impressed with the tracking volume of the Oculus Touch system. Even with two tracking cameras on one side of a room there are very little occluded tracking spots. Be sure to

  4. Developer post

    Legend of Luca Release - Oculus Rift w/ Touch Support!

    We've added support for Touch thru OpenVR. So the game is new fully playable with the Oculus Touch. We are impressed with the tracking volume of the Oculus Touch system. Even with two tracking cameras on one side of a room there are very little occluded tracking spots. Be sure to

  5. Developer post

    Legend of Luca Release Notes - Sliding Locomotion! - 8 Player Classes Added

    Due to popular demand I've added sliding locomotion as an alternative to teleporting. You can now press up on the LEFT touchpad to slide around at a fabulous 8 meters per second! Teleporting is still available on the RIGHT touchpad for those that are still prone to motion sicknes

  6. Developer post

    Legend of Luca Release Notes - Sliding Locomotion! - 8 Player Classes Added

    Due to popular demand I've added sliding locomotion as an alternative to teleporting. You can now press up on the LEFT touchpad to slide around at a fabulous 8 meters per second! Teleporting is still available on the RIGHT touchpad for those that are still prone to motion sicknes

  7. Developer post

    Release Notes - All Bosses Redesigned - Levels 4 & 5 Overhauled - Game Difficulty Rebalanced - Improved Graphics - New Music Added - And Much More!

    Changed Bomb physics to offer better control Updated tileset for future enemies Dragon Bouncy Splitter Added Increased Health of Orcus, Punisher of Broken Oaths Skeleton Swordsman SFX on hit when invulnerable plays a metal clang sound to communicate invulnerability Skeleton Sword

  8. Developer post

    Release Notes - All Bosses Redesigned - Levels 4 & 5 Overhauled - Game Difficulty Rebalanced - Improved Graphics - New Music Added - And Much More!

    Changed Bomb physics to offer better control Updated tileset for future enemies Dragon Bouncy Splitter Added Increased Health of Orcus, Punisher of Broken Oaths Skeleton Swordsman SFX on hit when invulnerable plays a metal clang sound to communicate invulnerability Skeleton Sword

  9. Developer post

    Major Update! 20 New Enemies - 75+ New Room Designs - New Special Weapon Attacks - Unlimited Ammo!

    Some major changes to the weapons of A Legend of Luca have arrived in the latest release! The ammo system was removed because it was difficult to understand and rarely led to satisfying game play. It was more annoying that anything, so the ammo system has been completely cut from

  10. Developer post

    Major Update! 20 New Enemies - 75+ New Room Designs - New Special Weapon Attacks - Unlimited Ammo!

    Some major changes to the weapons of A Legend of Luca have arrived in the latest release! The ammo system was removed because it was difficult to understand and rarely led to satisfying game play. It was more annoying that anything, so the ammo system has been completely cut from

  11. Developer post

    Release Notes

    Level 1 room design changes. Typical enemy projectiles are now half the speed Auto Dual-Wield when picking up a second weapon Stop locking weapon room doors. GIF recording disabled Each pickup now has a unique drop sound effect Made it so pots are more often spawned in groups. Sk

  12. Developer post

    Release Notes

    Level 1 room design changes. Typical enemy projectiles are now half the speed Auto Dual-Wield when picking up a second weapon Stop locking weapon room doors. GIF recording disabled Each pickup now has a unique drop sound effect Made it so pots are more often spawned in groups. Sk

  13. Developer post

    Release Notes

    Enabled Single Pass Rendering, giving a draw call reduction of 50%. Since Luca is CPU limited this gives a 100% boost in performance Increased size of all weapons nearly double Made weapon blink when invulnerable instead of hand Removed hand models Removed non-boss level music to

  14. Developer post

    Release Notes

    Enabled Single Pass Rendering, giving a draw call reduction of 50%. Since Luca is CPU limited this gives a 100% boost in performance Increased size of all weapons nearly double Made weapon blink when invulnerable instead of hand Removed hand models Removed non-boss level music to

  15. Developer post

    Trading Cards Now Available!

    Just added new steam trading cards as well as reward backgrounds and emoticons! Check out the cool HTC Vive emoticons as part of the collection. Here's one for the Vive Headset - :vive: (vive) Here's one for the Vive Controller - :vc: (vc) Here's one for the Vive Lighthouse Track

  16. Developer post

    Trading Cards Now Available!

    Just added new steam trading cards as well as reward backgrounds and emoticons! Check out the cool HTC Vive emoticons as part of the collection. Here's one for the Vive Headset - ːviveː (vive) Here's one for the Vive Controller - ːvcː (vc) Here's one for the Vive Lighthouse Track

  17. Developer post

    Release Notes

    Added big padlock to locked chest to make it more obvious that it needs a key. Fixed initial music ducking. Fixed zombie boss shader (was shiny). Fixed save data location.

  18. Developer post

    Release Notes

    Added big padlock to locked chest to make it more obvious that it needs a key. Fixed initial music ducking. Fixed zombie boss shader (was shiny). Fixed save data location.

  19. Developer post

    Release Notes

    Added room scale back as an option. Requires restart.

  20. Developer post

    Release Notes

    Added room scale back as an option. Requires restart.