Enabled Single Pass Rendering, giving a draw call reduction of 50%. Since Luca is CPU limited this gives a 100% boost in performance
Increased size of all weapons nearly double
Made weapon blink when invulnerable instead of hand
Removed hand models
Removed non-boss level music to contrast the emotional experience.
Added ambient wind sound
Moved pillars in weapon rooms
Fixed spawn glitch on Orcus, Punisher of Broken Oaths
Fixed gui cursor positioning
Removed uses of old zombie commoner
Skeleton King on Level 3 balanced to be more in line with difficulty of other floor 3 bosses
Removed some spike rooms in Level 3
Changed enemy projectiles to not collide with enemies
Fewer Empty rooms
Higher average rewards in empty rooms
Zombie Murderer no longer does ranged attack
New Ranged Zombie Murderer that does triple attack
Added enemy knife projectile
Adjusted sizes of zombie commoners
Added Green recolor for zombie murderer
Updated SteamVR to latest version
Removed Bloom Filter as it was contributing to ghost rays and poor legibility
Reduced small dragon spread attack from 18 to 9 shots
Fixed ambient lighting