Developer postOriginal post (opens in a new tab)

Release Notes

Level 1 room design changes.
Typical enemy projectiles are now half the speed
Auto Dual-Wield when picking up a second weapon
Stop locking weapon room doors.
GIF recording disabled
Each pickup now has a unique drop sound effect
Made it so pots are more often spawned in groups.

Skeleton Mage Triple Shot now spreads in all 3 dimensions
Exploding Gems from boss are increased in size
Dragon Familiar shots fixed to damage enemies and environments and his firing position raised so shots don't hit the ground as frequently
Zombie Fatty attack frequency decreased
Zombie Commoners will screech when they enter within a short range
Can now differentiate Skeleton Mages by color
Chest script allows spawning of specific object
Dragons are now differentiated by color
Mage color additions.
Zombie Variations now visually distinct in color and equipment
Modified Dragon Medium Four Way sfx to not blow out your ear with headphones on.
Zombie Jumper screams for joy when he jumps at you.
New skeleton mage does 360 shot with equal shot distribution and does not spawn enemies
New skeleton mage does spread triple shot at player
Lowered health on two new mages in comparison to previous mage
Fatty Poop no longer damages enemies
Slowed Fatty movement so they don't skate with their movement
Fixed Fatty positioning, was clipping slightly with the ground before
Made big dragon more dangerous, shoots 7 fireballs in zig-zag pattern
minor attack rate tweaks on spread shot dragon and single shot dragon
Added Medium Dragon: shoots 4 shots at 90 degree angles
Added sounds on dragons and dragon attacks
Zombie Jumper paths now paths towards the player. Now more difficult, but previously would jump at the player when it seemingly wasn't paying attention to you before. Should also help resolve sentiments that enemies were oblivious to player.
Zombie Commoner that is spawned from fatties has increased health.
Small Zombie commoners move slightly faster than before to match their animation
Zombie Fatty has increased health, base enemy now farts right before roll attack and does not spawn enemies, attacks with increased frequency
New Summoning Zombie Fatty, does not try to engage the player, has more health than first Fatty, summons zombie grunts
New Side Shooting Fatty, does new special sideways ranged attack your inner child is sure to love then roll attacks player, has slightly more health than first fatty
Messing with fatty variations and new poop projectile
Tweaked attack rates of murderer zombies
Zombie Murderer Triple shot working
Fixed some bugs with enemy move repeating
Started work on new rise up enemy
Added sound effects for Zombie Murderer
Zombie Murderer throws knifes from longer range and shoots knives out on death