Optimization Update v1.2.4
Fixed the issue towers would delay attacking after loading a save in Endless Mode. Any suggestions or run into issues, feel free to reach out. Happy gaming!

Developer posts and news about this game.

Fixed the issue towers would delay attacking after loading a save in Endless Mode. Any suggestions or run into issues, feel free to reach out. Happy gaming!

1.3x speed is now available. Note: higher speeds may still cause lag, enable based on your situation. 2.Reduced the stat growth rate of monsters in the later stages of Endless Mode, making the difficulty curve smoother. 3.The unlock levels for Tier 2 and Tier 3 passive upgrades h

1.Added autosave feature for Endless Mode. Now, in Endless Mode, the game will automatically save every 20 waves. This allows you to pause anytime and continue your challenge later. 2.Optimized late-game performance in Endless Mode to reduce stuttering, resulting in a smoother co

Monster Defense and Damage Calculation Optimization: Adjusted the defense damage reduction calculation. Now, even against high-defense monsters, your attacks will no longer experience a "cliff-like drop" to 1 damage. Combat feel is now more stable. Thanks for your feedback! I'll

1.Increased the base attack and base luck for most characters. 2.Enhanced the damage of special skills and reworked the charge system to lower the activation threshold. Special skills are now easier to use, with a minimum charge cap of 10. 3.Added 4 new talents to the skill tree,

1.Adjusted the effect of Black Hole on Bosses: it can still effectively restrict Boss movement, but will no longer forcefully pull them to the center. 2.Reduced the initial Luck of Cleric from 66 to 50. Thanks for your feedback! I'll keep improving the game!

1.Added a damage ranking display for skills and towers in the pause menu. 2.Enhanced the "Law of Adversity" rune effect, increasing the damage bonus from 50% to 100%. 3.Fixed an issue where the rune shop could appear empty after switching maps. 4.Fixed a conflict between the rune

1.Fixed translation errors in some languages. 2.Added a save file safety mechanism: Saves are now written to a temporary file first, and only after successful write are they moved to the main save file. This effectively prevents save corruption caused by unexpected interruptions

1.Fixed localization text errors and omissions in several languages. 2.Adjusted the boss spawn rhythm in Endless Mode, reduced the frequency of boss appearances in later waves to make the difficulty curve smoother. Thanks for the feedback! I'll keep improving the game!

Here's what's new: 1. 2x speed is now unlocked by default: No need to clear maps first, it's available from the start. Just a heads-up: higher speeds might cause lag in later waves with lots of enemies and projectiles, so use it when it feels right. 2. Failure prompt improved: I'

The day has finally come, thank you for waiting! Here are some things you might want to know: 1. Demo save compatibility The full version includes major changes to the talent tree, level structure, and overall content scale. It differs significantly from the demo build, so old sa