New controller play mode added
Hello Players! Now you can select the Controller play mode by selecting the available option in the play mode selector section and use any PC joystick or gamepad. Enjoy!

Developer posts and news about this game.

Hello Players! Now you can select the Controller play mode by selecting the available option in the play mode selector section and use any PC joystick or gamepad. Enjoy!

🚀 Waste Runner is live for Steam Fest! Step into the boots of BobTheBot, a hardworking little robot trying to clean up a chaotic world full of trash, danger, and angry humans who are not exactly thrilled about automation. Collect waste, manage your backpack load, recharge your b

This updated build introduces a stronger presentation with the new logo, capsules, and intro animation , along with important gameplay additions such as the Mission and Completion System , the Dialogue System , mouse-and-keyboard play mode , and a new scene layout designed to imp

The latest Waste Runner: Critical Waste Playtest is now live with major updates across the game experience. This new version introduces a brand-new visual presentation , including the updated logo, new capsules, and a fresh intro animation that give the game a stronger identity f

Sorry for the delay in post updates about Waste Runner. I've been working on another project to earn income and pay bills. In real life, aside from the dream life, I have finished the logo animation and rendering of the new logo. It's already integrated into the project, and the

Hello Waste Runners. This is the development status of Waste Runner: Critical Waste. As planned, the Mission System and rewards system are already 90% ready. The mission types are working smoothly, all of them, which I described in Development #4. It makes me super glad to have a

NOTICE: No gameplay or in-game changes in this update — this is a behind-the-scenes look at our new logo, still in development. As development continues, we’re also refining how the world of Waste Runner: Critical Waste presents itself. Today, we want to share an early look at ou

Improvements Scene Transitions. New animations when the robot dies. Fix the language selection toggle in the intro scene. Fix material and textures Barriers reorganized. Fixes: Minor bug fixes. When unload the rubish in the trash container it stays there and dont goes back to the