Gods and Idols

JatteGames

Released
Dec 12, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Back online!

    Everything should be fixed It may take up to 24h for DNS updates to propagate Thank you for your patience! Old message below: I am aware that the Gods and Idols website, and game services, are down. I am currently: Looking into the root cause. Waiting for ISP to get back to me. R

  2. Developer post

    Stockpile update: Temple showcase

    The upcoming Stockpile update contains several thousand changes, improvements, additions, and fixes to the game, engine, and servers of Gods and Idols. But that's not all – this update also brings exciting new gameplay mechanics , and today I am revealing: the Temple. The Temple

  3. Developer post

    Dev. progress

    To-do progress The list is growing ever smaller as things are checked off, with just 4 items left before the Stockpile update goes live! Remaining items on the to-do list are now: Clean up local object collector -``GetNearestObject`` Unified object structure -Master type ptr to s

  4. Developer post

    Dev. progress

    The missing FX objects have been fixed, and ``LoadModels`` now properly makes use of the new Buffer anc Cache handler. Resulting in a small performance gain during startup, and much better error-, and memory-, handling. Remaining items on the to-do list are now: Clean up local ob

  5. Developer post

    Dev. progress

    To-do progress There are now 9 items left for me to do before the "Stockpile" update goes live. The to-do item "FX-Eliminate dynamic alloc" has been completed, leading to a 10-15% performance gain for any visual effects. Here's the remaining to-do items as they appear on my list:

  6. Developer post

    Dev. progress

    The long-, long-, very long-, overdue "Stockpile" update is finally on the horizon! There are now just 10 items remaining on the to-do list. Some bigger than others, but all fairly straight-forward. For those curious here are the remaining items, as they appear in my to-do notes:

  7. Developer post

    Maintenance

    Maintenance has concluded. Upcoming maintenance begins in ~14h. The countdown on the site and ingame shows when the maintenance is expected to begin, and it is estimated to last for up to 8h after that. Gods and Idols, both the service and the website, may be unavailable for the

  8. Developer post

    Maintenance

    Maintenance has concluded and the Gods and Idols servers, and the Gods and Idols website, are back online! This downtime is for maintenance only: - Not a patch - Server hardware needs some maintenance - Estimated duration is "a few hours at most" - During this time the Gods and I

  9. Developer post

    I'm back

    I, Jattenalle, have returned from my sudden pause and development will continue. The focus remains on getting Ships and Fleets back along with the required infrastructure to build them. This includes several new buildings, changes to some mechanics, and several new resources. The

  10. Developer post

    A pause

    Due to personal reasons in real life I, Jattenalle, will be unavailable and unable to work on Gods and Idols starting today and lasting at-least a few weeks. The server will keep running for the duration, but if anything crashes it might take a while before I can get around to re

  11. Developer post
  12. Developer post

    Patch 5.25.915 (Regions)

    This update contains a major new mechanic, Regions, which affects how you plan the layout of buildings on your planets. It is likely that old layouts are no longer efficient, or possibly no longer viable at all. Check your food production and make sure to adjust layouts if needed

  13. Developer post

    Patch 5.25.860 (Fixes)

    This update mostly focuses on fixes, but also has some quality of life improvements and visual tweaks. GAMEPLAY All buildings now provide 10 Residences. Previously, buildings that had a +Residences modifier (Citadel, Housing) did not add 10 in addition to the modifier, they now d

  14. Developer post

    Patch 5.25.807 (Homes)

    This patch consolidates some of the recipes into a more manageable format, as well as adding Housing, and tweaks to the Ravagers. It also contains a potential fix for memory errors during startup. HOTFIX 1 Rolled back hashmap changes due to a memory leak GAMEPLAY Recipes can now

  15. Developer post

    Patch 5.25.785 (Nickel, Munitions, and Ravagers)

    In addition to a slew of fixes and improvements this patch changes the behaviour of some buildings from active to passive/Auxiliary. This change was done in order to keep with the design philosophy of having few actively managed buildings, supported by many passive buildings that

  16. Developer post

    Patch 5.25.759 (QoL and fixes)

    This hotfix adds several quality of life improvements as well as fixes to many issues. One of the bugs fixed in this hotfix is that Workers were not properly counted as population for the purposes of consuming food, be warned that your planets food consumption might go up quite a

  17. Developer post

    Patch 5.25.751 (Workers, Visuals, and more)

    This has turned out to be the largest patch to date, with several major features added to the game. Not to mention the amount of fixes, tweaks, and improvements to several key systems and mechanics. Almost 120 thousand additional lines of code have been written for the client and

  18. Developer post

    Downtime

    This has concluded. Things are back online! Original message below: Power company is doing upgrades and maintenance on the power grid, as such everything Gods and Idols related will be offline for the duration. Due to the nature of this downtime (no electricity) a countdown for w

  19. Developer post

    Patch 5.25.213 (Bugs and Entropy)

    In this patch the internal names used by most recipes have been changed, this means previously set-up productions require you to re-add the recipe to the building. The recipes themselves have not changed, nor the visible name you see in the client/interface. GAMEPLAY The fragment

  20. Developer post

    Patch 5.25.191 (Fixed recipes)

    GAMEPLAY Cancelling a recipe now refunds any resources it had collected and flagged Buildings now have an internal max transfer rate based on demand (See NOTES A) Recipes are now processed in two stages, Collecting and Producing A Recipe will Collect needed resources as fast as p