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Dev. progress

To-do progress

There are now 9 items left for me to do before the "Stockpile" update goes live.
The to-do item "FX-Eliminate dynamic alloc" has been completed, leading to a 10-15% performance gain for any visual effects.

Here's the remaining to-do items as they appear on my list:

  • Clean up local object collector
  • -``GetNearestObject``
  • Unified object structure
  • -Master type ptr to specifics
  • FX objects (Fix missing ones)
  • Fixed timestemp rendering
  • ``LoadModels`` -> use shared cache
  • Multisampled render to texture AA
  • Add toggle RMB look lock

Stockpile update

One major change in the upcoming update is that stockpiles will provide a number of "slots" that can be reserved for specific resources, providing stockpile space for those resources.
For example, a Granary may provide 4 slots, each slot providing +250 stockpile capacity for the resource placed in that slot. So setting two slots to "Meat" will grant +500 stockpile space for Meat, and only Meat.
There are still planet-wide global +Stockpile modifiers for certain buildings, such as the Citadel.

As always the current work-in-progress upcoming patch notes can be viewed ingame, via one of the buttons in the top right, or directly on the main menu.

Soon!