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Dev. progress

The long-, long-, very long-, overdue "Stockpile" update is finally on the horizon!
There are now just 10 items remaining on the to-do list. Some bigger than others, but all fairly straight-forward.

For those curious here are the remaining items, as they appear in my to-do notes:

  • Clean up local object collector
  • -``GetNearestObject``
  • Unified object structure
  • -Master type ptr to specifics
  • FX objects
  • -Eliminate dynamic alloc
  • Fixed timestemp rendering
  • ``LoadModels`` -> use shared cache
  • Multisampled render to texture AA
  • Add toggle RMB look lock

Soon!