Hot fix (for hot issue of yesterday's patch)
I added an FPS limiter cap for 240 FPS, otherwise with Vsync off, GPU was going 100% (300~400 FPS is fun, but GPU always 100% and you can't see it anyways)

Developer posts and news about this game.

I added an FPS limiter cap for 240 FPS, otherwise with Vsync off, GPU was going 100% (300~400 FPS is fun, but GPU always 100% and you can't see it anyways)

Update 06/26/2026 Added a few extra quality presets to the game. Before: Performance Balance High Fidelity Now: Performance Balance (VSync Off) Balance (VSync On) High Fidelity (VSync Off) High Fidelity (VSync On) What's the deal? Simple. Want a brutal 250+ FPS? Pick a VSync Off

Due to rework of enemy projectile scripts, the damage direction indicator was not working correctly. The indicator now properly shows the direction from which the attack came.

**Settings & Display** • The resolution menu now only lists resolutions and refresh rates (Hz) actually supported by your monitor. • Important for returning players: Due to architectural changes in the display system, the game may default to the lowest resolution on your firs

Fixed an issue where the SFX volume slider sometimes failed to update audio for certain objects (enemies, environment, effects). All sounds should now properly respect your volume settings. Minor texture improvements and rebaked lighting on several levels for better visual qualit

In rare cases, some enemies could shoot through walls. Their firepoints have been slightly adjusted. This issue should no longer occur after this patch.

First boss could sometime unintentionally move just a bit after attack. Was barely noticable if at all, but still. All fixed now.

Small addition to yesterday's patch. • Fixed aspect ratio handling of loading screens on all screen types (4:3, Ultrawide, etc.tested even on 40:10!). • Cinematic videos and loading screens now always display in native 16:9, with black bars added automatically where needed — no m

— Fixed several typos on loading screens. — Cutscenes on Ultrawide 32:9 and 4:3 monitors, now will display in proper aspect ratio and not stretched.

Well, the game is finally out on Steam. The journey wasn’t short — more like walking all the way to a space station — but here we are. I’d like to say a big thank you in advance to everyone who’s shown interest! If you play it, please leave a review: how the game feels, how the m

Hey everyone, this is PlaythroughExperience — dev of Terminal Breach: Final Dawn ;) I wanted to say thank you to everyone who added the game to their Wishlist or checked out the trailer! The game is almost ready — full release planned for **end of December**! Right now, I’m wrapp