[What's New] V1.0.2
Disabled item usage while riding amusement facilities. Fixed an issue with the bear trap placement prompt. Fixed issues related to the Chapter 5 ending.

Developer posts and news about this game.

Disabled item usage while riding amusement facilities. Fixed an issue with the bear trap placement prompt. Fixed issues related to the Chapter 5 ending.

Survival Mode updated. Bug fixes and performance improvements.

Hello everyone! Here are the key development highlights for this week: Added a new monster type in Survival Mode, obtainable through genetic modification. This monster can taunt nearby enemies to attack it. Added another new monster type in Survival Mode, also obtainable via gene

Added auto-use functionality for items such as Red Mushrooms. Added two new monster types. Added monster-related visual effects and sound effects. Added a counter display for the total number of companions and items. Added new attribute icons and displays for stat debuffs (negati

Hello everyone! Here are the key development highlights for this week: New Feature in Survival Mode: Genetic Modification. Once a monster reaches its max level, players can use this feature to further customize and enhance its stats freely. New Boss in Survival Mode: Vivienne. Sh

Update the survival guide. Fix and optimize multiple known issues.

Hello everyone! This week's development focus mainly includes the following content: Added a new item to Survival Mode: the Flame Flyer. After using it, players can fly briefly in the air and safely use skills like Capture. The flames emitted from the bottom of the flyer can dama

Added icons to the Target Achievement to display the kill counts of players and allies. Added an icon for converted monsters, indicating they cannot be controlled for long. Added hit sound effects for monsters taking fire damage. Adjusted Poison Monster attributes: they now take

Hello everyone! This week, our development focus mainly includes the following updates: Added a new item to Survival Mode: the Protective Helmet . Equipping it significantly reduces incoming damage but consumes durability. It will be automatically removed once durability reaches

Added hit effects for monsters when they take critical damage. Updated icons for monster critical hits, bosses, and other elements. Added a new item: Protection Helmet (Survival Mode only). Wearing it allows players to withstand more damage. Its durability decreases with each hit

Hello everyone! This week's development focus mainly includes the following: Main Storyline Updated the monster bestiary and master skill descriptions in the Survival Guide. Optimized lighting in the game map scenes. Added sound effects for capture effects and item acquisition. V

Updated the Monster Bestiary and Master Skill descriptions in the Survival Guide. Optimized lighting in the game map scenes. Added sound effects for capturing and for obtaining items. Fixed a conflict between player summoning and the capturing process. Fixed an issue where monste

Dear Players, The main content of the game has been fully developed. Moving forward, I will be constantly polishing the details and optimizing the overall gaming experience. In order not to affect the promotional discounts for the future official launch, I need to make a slight p

New Chapter Traversing the dense jungle, the young girl reaches a vantage point with a clear view. In the distance, an enemy military fortress looms ominously. Desperate to find her brother, she bravely chooses to venture in alone, unaware that she has quietly stepped into a trap

Hello everyone! This week's development highlights include the following: Completed all levels in Chapter 5. Players will eventually face the "Ultimate Enhanced Soldier": This boss enters a bloodthirsty rage. Taking damage continuously increases his Fury meter. Once full, he unle

Add stun and sleep visual effects for monsters to enhance combat feedback. Add screen shake feedback when the player is critically hit. Add a "Camera Shake" toggle in the settings interface (enabled by default), allowing players to customize their visual experience. Optimize the

Hello everyone! This week's development focus primarily includes the following content: Complete the creation of the Chapter 5 level map, and simultaneously finish the production of related character, animation, and visual effect resources. Add a custom summoning weight system fo

Hello everyone! The main development priorities for this week are as follows: Complete the release process for Chapter 4 and conduct comprehensive testing to ensure content stability and normal functionality. Advance the production of art assets required for Chapter 5, including

Chapter 4 is now available! In a world reshaped by the virus, the amusement park, once a symbol of joy, has become a desolate forbidden zone. To find her missing brother, the little girl must step into these ruins shrouded in neon lights and shadows. And you will guide the little

In a world reshaped by the virus, the amusement park, once a symbol of joy, has become a desolate forbidden zone. To find her missing brother, the little girl must step into these ruins shrouded in neon lights and shadows. New Gameplay You need to use your wits to solve puzzles w