Hello everyone!
This week's development focus primarily includes the following content:
Complete the creation of the Chapter 5 level map, and simultaneously finish the production of related character, animation, and visual effect resources.
Add a custom summoning weight system for Master Skills: the more summons, the higher the monster tier, and the longer the skill cooldown time.

Add stun and sleep visual effects for monsters to enhance combat feedback.

Add screen shake feedback when the player is critically hit.
Add a "Camera Shake" toggle in the settings interface (enabled by default), allowing players to customize their visual experience.
Add an overheating cooldown mechanism for the machine gun.
Optimize the puzzle-solving process in the Chapter 3 Unreal scene, changing the door's random generation to a fixed sequential generation. Add interactive feedback: after solving the puzzle correctly, the door turns red, and player interaction returns them to the original scene.

Fix the issue of health bar display height for monsters of different body sizes to avoid visual glitches.
Fix the issue where manually canceling a Master Skill does not correctly trigger its cooldown.
Update the save file version number to ensure it remains synchronized with the game version number.
Various other bug fixes and optimizations.
Thank you all for your continued attention and patient waiting!
