Adjusting sizes.
Patchnotes: - Giant spider is a bit more giant now - Giant Worm is a bit less giant now - It also has an adjusted design - That one bush, that you always get stuck on, has better contrast now Thanks for playing! The Dev
Developer posts and news about this game.

Patchnotes: - Giant spider is a bit more giant now - Giant Worm is a bit less giant now - It also has an adjusted design - That one bush, that you always get stuck on, has better contrast now Thanks for playing! The Dev

Hi community, here is another medium sized update. Patchnotes: - added 2 additional giant bosses - spawning slightly more decoration assets in the level - added another skin for the hero - skin pickups spawn a bit more often Thanks for playing! the Dev

Hi community, here is another medium sized update. Patchnotes: - added 2 additional giant bosses - spawning slightly more decoration assets in the level - added another skin for the hero - skin pickups spawn a bit more often Thanks for playing! the Dev

Hi community. Here comes another small patch with a bit of new content. Patchnotes: - added a new boss (standard, not giant) - adjusted dust effect when hero walks - added 3 new skins for the hero - changed how achievements work, so hopefully they all unlock reliably now Thanks f

Hello dear "PESKY ORCS!" community. Today I have the biggest update yet for you. Adding a whole new layer of unlockable content as well as some minor adjustements and bugfixes. Thanks for your continuing support and feedback. Keep it coming in the forums! Patchnotes: added skins

Patchnotes: - added dust effect when hero is moving (WIP) - thorn aura flashes red when damaging an enemy - shield flashes when hit - added subtle particles to the startscreen - bats move a bit less weird now - added some more coins to levels to make the starting phase even smoot

Patchnotes: - increased size of that one boss - fixed time bending altar - you can no longer quit with "Q" (at least from the level)(Thanks, Maurice!) - reduced exploder health - adjusted enemy wave progression The biggy: - Changed scripts for friendly and enemy units dying. Mayb

Another little patch, fixing some of the issues you players had. Patchnotes: - fixing awkward collision with flowers in the Hub - fixed a bug where enemies would not get hurt when too far away from the Hero - trying another workaround for the invulnarability bug (No 236697) - spr

Hey Hey, I am back with a brand new update. Thanks again for your feedback in the steam discussion forums. Keep those comments coming! Patchnotes: - Boss dying sound should only play ONCE now :) - abilities get disabled when hero is dead - exploding barrels make noise now - spawn

Another patch, tweaking a lot of different aspects of the game. Especially the first minute(s) of a run should be easier now. So if you got frustrated, maybe try again! :) (And leave a nice review, if you can...) Patchnotes: - Reduced Mages firerate (was a bit overpowered) - Fire

Here we go. Patchnotes: - Saving gold really is working now. For sure. I think. - Unit Spawning sound is less annoying - Tweaked Mages fire ability - Pause screen now has a "how to play" section - added plant icon to the hub village Thanks for your feedback. Keep it coming! Plans

Saving the amount of gold actually did NOT work, so I reverted the changes for now. Sorry about that. Real solution will follow soon, hopefully. :) Thanks again for playing.

Hey Community, thanks again for all your input and feedback. I adressed some of it in this latest patch. More to follow soon! <3 Patchnotes: - Made peasant a bit more useful - gold amount should be saved correctly now (still maybe spend your gold and start a new run before qut

First of all: thnaks for the very positive and constructive feedback so far! Patchnotes: - fixed a bug where plant upgrades showed the wrong gold costs - made the start a bit easier by spawning less orcs - Adjusted gold collection radius slightly Thanks for playing. More updates

The early access phase for "PESKY ORCS!" has officially begun. Dive into a dark fantasyworld and battle the hordes of evil today! For the first few days there is a discount of 15% on the game. Feel free to share any feedback, regarding balancing, features, bugs etc in the communi