I made 2 CPUs play my game and they sucked.
Creating CPU opponents (and having them play each other) is a very handy way to test out new levels, but they do tend to be quite chaotic. Click below!

Developer posts and news about this game.

Creating CPU opponents (and having them play each other) is a very handy way to test out new levels, but they do tend to be quite chaotic. Click below!

I've recently put together another demo level (to be playable within the demo). Here are 2 minutes of footage to get a feel for it. Click below!

Hullo friends, your friendly neighbourhood BALLS developer here, giving you a quick update which is hopefully less panicked than what I wrote previously. So yeah, what’s been going down? The Big Refactor I’ve already learned a huge amount whilst attempting this solo-game-dev thin

Friends! It’s that time again, when I realise I should probably write a quick, pithy blog update about “A Nice Game About Balls” because I have, in fact, forgotten to do that. So what’s been going down in game dev town? A Boss! Kinda! For the demo (more below), I’ve added an ‘int

NOTE: This post was originally published on my blog in December 2025 Hello again, internet! I intended to write a quick update every month, but I guess I’ve been having so much fun bug fixing and feature creeping that I forgot to provide an update in November. Oh well. Anyway, wh

Note: this post was originally written on my blog in October 2025 Hello again, internet dwellers. I hope you’re well. I’m just stopping by to give an update as to what I’ve been chipping away at for the last month or so in my Godot project. There’s been some progress for sure, an

Note: this was originally published on my blog in August 2025 Hello! It’s me again! The guy who is trying to learn how to make games in Godot while trying to remember to update this blog occasionally. There’s been a whole bunch of updates since I last posted. So much so, I can’t

NOTE: This was originally published on my blog in June 2025 Hey internet! Guess who forgot to write an update for the how-the-heck-do-you-make-a-game project I’m working on? Yes, it was me, you win. It’s been a few months, and in my spare time away from work and general life stuf

NOTE: This post is from my blog , written in March 2025. After getting my latest side project uploaded in February ( link here ! 🎯), I set myself the goal of diving more into game development, in particular Godot, and particularly Godot 3D. Why 3D? I don’t know. Sounded fun? The