Update v0.40
Gameplay mechanics Added additional Lava world Fixed issue with getting hit animation of Critters Fixed issue with Ranking not working on certain levels Critters explode with particle effects

Developer posts and news about this game.

Gameplay mechanics Added additional Lava world Fixed issue with getting hit animation of Critters Fixed issue with Ranking not working on certain levels Critters explode with particle effects

Gameplay mechanics Added label for difficulty and mode status which is visible from all levels Fixed issue where Harvester would not display upgrade complete status Fixed issue for Critter Kill count not showing correctly in Main Menu Critter durability has now been improved for

Gameplay mechanics Added new soundtrack with a more consistent looping effect Fixed gun targeting speed when using cross-hair Fixed issue where victory music played when level completed but lives reached zero Progressively harder waves on earlier levels Aesthetics and formatting

Gameplay mechanics Added Boss Critter in Survival mode who visits every 5 waves Added New Survival mode where Critters come from multiple directions and base is centralised Added wall mechanic where you could fortify the defences surrounding your base Added community aspect featu

Gameplay mechanics Added destructible environments Added Critter shelter, Critter Hospital, and Critter Factory to multiple levels Added ability to skip dialogue boxes and assistance at the beginning of some levels Added firing boost when crosshair used to lock-on to target to en

Gameplay mechanics Additional levels added to Desert World Desert World levels are now accessible Fixed issue where guns continued firing after game ended Training mode assistance has been improved First few levels now offer tips to get started Aesthetics and formatting Updated D

Gameplay mechanics Research can be cancelled for individual guns rather than all at once More helpful tooltip text for Research progression Guns no longer disappear behind path on Survival mode Practise mode now has helpful tutorial at beginning of the level Story Mode World 1 Le

Gameplay mechanics Music overlap issues have been resolved Critter sequence has been randomised in Survival mode Status update for elemental effects Destroyed status updates has greater variability Status update has fewer overlaps and fewer interrupted announcements Guns have imp

Gameplay mechanics Updated objectives which were not previously recognised as completed Updated achievements not being successfully achieved when completed Added shortcut keys for main control panel Fixed issue where upgrades were not working on World 2 The presence of the Radar

Gameplay mechanics Fixed countdown timer not starting automatically Now sets default mode type variable if first time playing Fixed Power station not being visible when auto-generated Adjusted the frequency to which guns can get frozen Changes to boss level concerning boss health