Demo 0.1.1a Language Update
The DEMO 0.1.1a has received a language update! Added Korean language support Thank you for playing the DEMO! If you run into any issues, please let me know.

Developer posts and news about this game.

The DEMO 0.1.1a has received a language update! Added Korean language support Thank you for playing the DEMO! If you run into any issues, please let me know.

The DEMO has received a language update! Added Japanese language support Fixed several minor bugs Thank you for playing the DEMO! If you run into any issues, please let me know.

This Demo 0.1.0 update includes the following additions and changes: New VFX Game Balance Various bug fixes The Demo Will Release in July!

Delivery Survivors is joining Steam Bullet Fest! Add us to your wishlist now. We plan to update the game with some new content during the festival, so you can get the latest information first-hand.

This Playtest 0.0.6 update includes the following additions and changes: New weapons Added the “Remove Weapon Service” feature in shop New characters Save system improvements Game balance adjustments Steam achievements added Additional settings and customization options, includin

I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: Adding new controller support Adding keyboard keybinding support Playtest will continue to be updated in the future. The demo is scheduled for release in Q2 2026.

I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: Try Adding new input device Playtest will continue to be updated in the future. The demo is scheduled for release in Q2 2026.

I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: Remove weapon service Mini map Character select system Playtest will continue to be updated in the future. The demo is scheduled for release in Q2 2026.

Hello everyone! The 0.0.2 playtest is now live! Version 0.0.1 was originally created for the web build on itch.io, while 0.0.2 mainly adds a few simple settings to make playing on Windows more convenient. The current playtest includes: 1 Character 18 Weapons 25 Relics 2 Maps Demo

Our latest Playtest 0.0.1 is now available on itch.io. We’ll also be releasing it on Steam in the future. itch.io page:

I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: Map renew Balance status testing playtest build Bug fix The first playtest will be released on itch.io, with the Steam playtest coming in a later update. The playte

I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: New enemy balance Boss balance Bug fix The playtest is scheduled for release in Q1 2026.

I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: Enemy balance Weapons balance New map The playtest is scheduled for release in Q1 2026.

I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: Add saving system Add new weapons Add relics description Improve some button effect The playtest is scheduled for release in Q1 2026.

Sorry for the late update! I’ve recently been working with an illustrator to refresh the Steam page. If there aren’t updates for a while, it just means I’m busy working on the game 😊 I plan to share updates every two to three weeks about what we’ve completed. This time, the main

I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: Reconstruct Weapon damage Weapon draw Weapon functionality The playtest is scheduled for release in Q1 2026.

We plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: Generate battle map Generate tree-structured map nodes Character upgrade process The playtest is scheduled for release in Q1 2026.

I plan to share updates every two to three weeks about what we’ve completed. This time, the main progress includes: Monster spawn range detection Monster spawn patterns Parts of the game maps The playtest is scheduled for release in Q1 2026.