Released
Apr 11, 2016
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    November 2017 Update

    View blog post Changed how the main menu dock is positioned to make it easier to see World menu layout redesign World list is now sorted by last modified Rewritten Terrain Generator plugin New compressed world file format Can now duplicate worlds Can now rename worlds in-game Can

  2. Developer post

    Blog - September Update

    Chunks has been available on Early Access for a few months now, so here’s a summary of the updates we’ve released for the game in that period and what we hope to add next. Also, Ryleigh has been developing an example game mode, which he’ll talk about later on in this post and is

  3. Developer post

    v0.3 Alpha 2

    Features / Changes Merged the two block placement tools in Sandbox, using buttons on the track pad to switch between single and region placement modes. Added an eye-dropper button to the track pad of the block placement tool, to copy an already placed block. Blocks can now have a

  4. Developer post

    v0.2 Alpha 59

    Plugin Changes Plugin script projects now automatically include a reference to Newtonsoft.Json. Implemented an obsolete symbol substitution system, to keep old scripts functioning as the API changes. Added the basics of a way to display custom controls on a wand's track pad. Adde

  5. Developer post

    v0.2 Alpha 58

    Features / Changes Added visual feedback to show when a wand tool is added / removed as a favourite to / from a wand. Now using an arc for the teleport tool rather than a straight line. Scroll wheel now toggles on the Vive controller when pointing at a menu panel. Performance inc

  6. Developer post

    v0.2 Alpha 52

    Features / Changes Fixed detection for when the controller is in range to ride a coaster car at small scales.

  7. Developer post

    v0.2 Alpha 51

    Features / Changes Coaster tools now show a pointer snapped to the nearest coaster car if one is within range of being ridden. Coaster car controller tool now shows a pointer snapped to the nearest piece of track if a coaster car can be spawned. Can now use the coaster track tool

  8. Developer post

    v0.2 Alpha 49

    Features / Changes Added example first-person player plugin, to let a second player control a non-VR character walking around the world. Added a basic debug log viewer plugin, to assist with plugin development / diagnosing issues. Can now pin a menu in head-relative space by pres

  9. Developer post

    v0.2 Alpha 47

    Features / Changes Tool icons are now on the main body of the wand, so that the track pad can be used to display buttons etc. Display now fades to black when teleporting. Some world menu usability improvements. Disabled delete button for worlds downloaded from the workshop. Uploa

  10. Developer post

    v0.2 Alpha 41

    Menu dock now centres on whichever docked menu is open Can now adjust menu dock distance in the settings menu Can now quickly press and release the grip to grab an item without needing to keep the grip held Fixed worlds not uploading if the associated workshop item had been delet

  11. Developer post

    v0.2 Alpha 39

    Can now upload worlds to / download from the workshop Clipboard tool is now much more robust Added block grid effect, toggleable in the settings menu Fixed world menu not functioning if a plugin has an invalid definition Can now easily override lighting settings in plugins withou

  12. Developer post

    v0.2 Alpha 37

    Fixed possible error when a plugin is deleted while still used in a world Re-enabled mouse interaction with the spectator control panel / feedback form

  13. Developer post

    Early Access Launch

    It's here! We're super excited for people to be able to try out the game, and are looking forward to receiving your feedback. We'll be setting up a more formal roadmap soon, but in the meantime this blog post should fill you in on what we have planned for the next few weeks and m

  14. Developer post

    v0.2 Alpha 36

    First pass of new colours for the core blocks Fix for crash when loading a chunk containing non-existent blocks Now excluding some files / folders when uploading a plugin to the workshop Plugin project generator now produces and maintains a Plugins.sln Added helper bat files for

  15. Developer post

    v0.2 Alpha 29

    Explosion and critter sound improvements Looping sounds can now have random starting offsets Randomly selected sounds will avoid repeating the same sound consecutively Added two layers of ambient sound that varies with player altitude Reduced critter grunting frequency Added an o