Version 0.59 - Stereo Damage
Changelog 0.59 - Stereo Damage Fixed SFX stereo panning Fixed a crash player exiting lobby on portal Fixed loading animation glitch

Developer posts and news about this game.

Changelog 0.59 - Stereo Damage Fixed SFX stereo panning Fixed a crash player exiting lobby on portal Fixed loading animation glitch

Changelog 0.58 - Did I Stutter? Removed shader compilation stutters finally

Changelog 0.57 - Phase shift Added scene transition animations Fixed occasional crash when changing scenes Fixed creeps having massive amounts of health bug

Changelog v0.56 - Big Profiles Added saving named profile settings. Profile names now show on spawn, freeze kills and win screen. Minor bugfixes.

Changelog v0.55 - Effortless Weave Add Auto Weave mode. It's enabled by default. Add Vibration disable option. All vibrations trigger strong and weak motors for compatibility. Fix balancing initialization bugs.

Update v0.54 change log: Features: New weapon: Swarm Gun! Hit and kill audio chirps. King of the hill capture and release timers. Change Silklink mode team description. Fixes: Fix navigation region memory leak. Fix screenshake. Performance: Optimize navigation baking.

Version 0.53 notes: Lots of fixes for bugs introduced with previous rewrite version (0.52.1) from the beta branch: Fixed crash on navigation bake Fixed player respawn position logic Fixed invincibility visual glitch Fixed gamepad navigation crash Fixed gamepad navigation echo Fix

I've finally made it! Phew! The entire game is rewritten in c++ and available on the beta branch with version 0.52. It wasn't exactly a smooth ride, but it seems to me that going forward I should be able to iterate on the game in comparable speed while also allowing me to support

Hi beautiful people! Hope you're well! There weren't many updates lately, but that's because I've been rewriting the game in c++ and that takes time it turns out! Why? Well, performance is the obvious reason. The game is built using the Godot game engine, and this is my first rea

Changelog v0.48 - Bombs Away Added map bombardment. Can be disabled in game rules. Added a spread indicator to assault rifle and shotgun. Hit flash time reduced Tap beacon button deploys a beacon if none active Minor work on follower movement Minor audio mixing

Changelog v0.47 - Precise orders Changed follower behaviors Followers guard the leader in formation when there is no bait They take formation upon reaching the bait and stay there Removed stink attack mechanic Removed follower physics collisions with each other and players Increa

Updated version live on beta_demo branch. Changelog v0.46 - Silk tension Fixed several weaving issues Added revert to default options button Added randomize pickup on collect option Aim laser graphics work Assault rifle has recoil now

Changelog v0.45 - Asymmetric Link New asymmetric game mode - Silk Link One team tries to connect the crystals with silk while other tries to stop them Hide black snow particles option Brightness option Pistol bullet speed increased Fix web damage collision box size Minor bug fixe