Siegeturtle

YYZ Studio · Pretty Soon

Released
Nov 10, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v1.2.1 - Space Octopus + Dreamsand Upgrade!

    v1.2.1 is released! Space Octopus A new ascension upgrade has been added. There was an upgrade that allows you to catch extra fish, but I received feedback that some people find the pearl catches more valuable, and extra fish catches not triggering the pearl catches was not optim

  2. Developer post

    v1.2.0 - Home Revamp + Equipment Update!

    Hey everyone! v1.2.0 is out! This update brings a big Home and Equipment revamp, along with new companions 🦀, new potion features, and a few quality-of-life improvements. Permanent and Cheaper Home Stat Upgrades There was a lot of feedback on the home system, and I have decided

  3. Developer post

    v1.1.30

    v1.1.30 is released! I improved the speed breakdown tooltip as it has caused confusion regarding how speed is calculated. In the next update I will also add a tooltip to jetpack speed as it was thought to not tally, but it was actually higher than the jetpack passive if you have

  4. Developer post

    v1.1.29

    v1.1.29 is released! Steam achievements now sync when opening achievements UI All stats leaderboard now accounts for 'All stats' GP bonus Fix book equipment appearing in non-experimental mode Fix turtle Jetpack visible in dreamsand island Fix hand-drawn turtle cannon skin appeari

  5. Developer post

    v1.1.28 - Cursor skins!

    v1.1.28 is released! Happy New Year everybody! New Cursor Skins! In response to feedback that it is difficult to see the cursor later in the game, the game now has turtle skins which you can change from the Turtle Customization screen! The skins are all free to unlock and have no

  6. Developer post

    v1.1.27 - Merry Christmas!

    v1.1.27 is released! Merry Christmas everybody! Dreamsand Island is gonna look a lil different in this update! But aside from some visual changes, some improvements have also been made~ Better Auto GP Auto GP is now even smarter than before. Previously, it would already auto-leve

  7. Developer post

    v1.1.25 - Pearl cost fix

    v1.1.25 is released! Fixed a bug with upgrade costs when pearl levels get too high and caused an integer overflow. They now work as intended: Changelog: Fix lv 28 pearl upgrades negative pearl cost Display NaN if numbers get weird Fix issue on Mac where the Speedy, Shadow Seeker

  8. Developer post

    v1.1.24 - Auto GP improvements

    v1.1.24 is released! Auto-GP now works when window is minimized Previously it would only work when the window is open, which was not intuitive, so now it will always work as long as 'A' is enabled. Changelog: Auto GP now works when window is minimized Add cooldown to manual dunge

  9. Developer post

    v1.1.23 - Engineering Notation, Autocast icon

    v1.1.23 is released! Engineering Notation Number formats has been changed from a checkbox to a dropdown to allow more expansive options, including the new Engineering Notation. Improved autocast toggle visibility icon on passives When disabling Bee Sting, it previously hides the

  10. Developer post

    v1.1.22

    v1.1.22 is released! Fixed an issue where modes would buy 1 more stat. This happened because previously, having the %all stat ascension ability would cause rounding errors that made it under-buy by one stat. That issue was fixed in v1.1.10. However this unintentionally made it ov

  11. Developer post

    v1.1.21 - Improved buff icon timers

    v1.1.21 is released! I noticed people had tons of potions and even managed to get high uptimes on them such that the numbers would easily go beyond 9999, so I have improved the display formats for long duration buffs. e.g. Instead of showing '31431' as the buff duration, it inste

  12. Developer post

    v1.1.20

    v1.1.20 is released! Changelog: Fix turtle stats window frozen Fix turtle stats sometimes not recalculating after One Life challenge completion Add notice to mention experimental content is subject to rebalancing changes I've been putting out daily updates and listening to your f

  13. Developer post

    v1.1.19 - Space Octopus!

    v1.1.19 is released! New Ascension Ability! I received feedback about late-game fishing capping out on sell speeds. Although this was intended as I think it's cool to be able to max a feature and not bother with it, it also led to some early limits for say auto-sell speed and inv

  14. Developer post

    v1.1.18 - Growth Stat autolevel improvements

    v1.1.18 is released! Auto-level is now smarter. It previously distributed unevenly if you had multiple auto stats enabled, but now it attempts to distribute to the cheapest stat, so over time it will reach the same level. If two stats cost the same GP, then it will go top to bott

  15. Developer post

    v1.1.17 - Ancient equip, Rain dance changes

    v1.1.17 is released! Changelog: Max equips in inventory capped at 19999 to prevent lag, excess loot are auto-dismantled Ancient sentinel summon cost x2.5 Ancient equipment shard value x2 Fix file playtime stat not increasing properly Experimental Mode: Rain dance +1% per 2 levels

  16. Developer post

    v1.1.16 - Auto-level Growth Stats

    v1.1.16 is released! Auto-spend GP New buttons have been added to the GP window! You may now auto-level growth stats by toggling the button in the GP window. Said stats will level up if you have enough GP to level them up. Sproutling Bonus Previously, you needed to open the GP wi

  17. Developer post

    v1.1.15 - MP Cost changes

    v1.1.15 is released! Several feedback mentioned that MP and the INT stat becomes something that becomes irrelevant after the early game. In experimental mode, the MP cost of skills have been increased. Experimental mode will undergo a few tweaks to the MP cost of skills to make M

  18. Developer post

    v1.1.14f1 Hotfix

    v1.1.14f1 is released! Experimental Mode Fast Clear Boss Dungeon Mode: Fix issue where selecting a lower level boss dungeon gave rewards of the highest dungeon boss while consuming the lower tier's boss's darkness summon cost. Hotfix has been pushed out for Windows. Mac and Linux

  19. Developer post

    v1.1.14 - Experimental Mode fixes

    v1.1.14 is released! Mostly fixes to experimental mode that was released yesterday! Changelog: Fix reroll button not showing updated available rerolls when new rerolls are acquired Experimental Mode fixes: Fix cherries not carrying over across ascensions Fix ascension abilities a

  20. Developer post

    Roadmap + Experimental Mode OUT Now! Home Revamp, Auto-Level, New Companions...

    Experimental Mode now available! You can toggle it from the main menu anytime. You are strongly recommended to backup your savefile before enabling it, as experimental content is... experimental. This is a significant update that introduces Experimental Mode. It gives a preview o