
Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 |
Explore a vast living labyrinth where every discovery matters. Mark your path with lanterns, uncover forgotten secrets, unlock permanent progression, and immerse yourself in a unique adventure blending exploration, puzzle-solving, and dark fantasy.
No stream history yet.
No stream history yet.

I recently had the pleasure of meeting the team from ‘Au Fil Des Jeux’ at the Savoie Games Festival 1.2, who gave me the opportunity to present the beginnings of Rivardus and explain how I came to be involved in the Obscurinth project. Here are 20 minutes of sharing and dialogue