Patch v1.4.2
v1.4.2 Multiplayer - Fixed: game would be stuck on "Leaving lobby" when voice service is down

Developer posts and news about this game.

v1.4.2 Multiplayer - Fixed: game would be stuck on "Leaving lobby" when voice service is down

This update, in preparation for the next ranked season, brings crucial tweaks to each vehicle to help with competitive balance, as well as a few bug fixes. v1.4.1 General - Enable merge safety by default - Fixed: "Fill with bots" clickable by non-host players - Added button (non-

v1.3.2 General - Fixed: lobby list got stuck if you return to main menu while it was refreshing - Fixed: lobby version showed red when on different but compatible patch version

v1.3.1 General - Fixed various minor errors - Fixed terrain gaps in Mountains map - Fixed incorrect projection distance for gun boresight cross - Fixed hang when trying to leave a game after losing internet connection - Added special patches for test pilots Multiplayer - Fixed: l

This update adds 3 new maps and a few fixes for the second ranked season. Also, to help reduce the amount of player harassment and abuse, a "report player" button has been added to the player stats display in lobbies and replay rooms, as well as a 7 day cooldown for changing pilo

v1.2.9 Academy - Fixed: Gunsight tutorial didn't load properly

v1.2.8 General - Fixed: Host's afterburner would still appear lit when out of fuel - Fixed: Mic setting and chat volume would reset to off/zero after returning from replay viewer - Fixed: Virtual hand position was not locked properly to certain buttons while held - Fixed: recente

Patch v1.2.7 is now available v1.2.7 General - Added voice input device selector in settings menu - Fixed: Offline mode wasn't working properly - Fixed: spamming page button in leaderboard display could load more than one page Cockpit - Fixed inaccurate acceleration indicator cir

v1.2.6 General - Fixed: banned player had error when trying to fly offline Ranked - Fixed: names were not loaded properly in match history v1.2.5 General - Fixed issue launching in VR from v1.2.4 Ranked - Fixed: Matchmaking wasn't using Elo (rating) properly to match players

v1.2.4 General - Show reason and days remaining for players banned from multiplayer Ranked - Fixed parsing error causing ranked mode to be broken for players in regions with day/month/year date formats v1.2.3 Ranked - Fixed: Player's ranked stats on main menu showed pre-season st

Virtual Fighter Maneuvers patch v1.2.2 is now available. v1.2.2 General - Added win condition in 1v1 for player chasing opponent if time runs out (don't run away) - Added hall of fame (last season's top 10 list) - Allow offline play for banned users Ranked - Added a reason messag

Today I'm rolling out update v1.2 for Virtual Fighter Maneuvers. This update is mainly in preparation for the first "official" ranked season which will begin in a few days. Part of what was involved with this update is switching over to a different database host for the leaderboa

This update brings a few tweaks and improvements to prepare for the upcoming first ranked season. v1.1.0 General - Increased vertical scan range to include 30 degrees below nose - Remove unsightly gloves from camera view when VR fails to launch T-15 - Decreased lift by 3% - Incre

This patch fixes a couple more issues disrupting gameplay. v1.0.2 Multiplayer - Fixed: another error when players collide, causing disconnect - Fixed potential cause for vehicles not burning or match not ending properly when missiles are in play

This patch fixes a few issues which were disrupting gameplay. v1.0.1 General - Fixed -jetperf launch option Multiplayer - Fixed error when players collide - Fixed: leaving a lobby shortly after joining would not disconnect the voice chat properly - Disabled disconnections for gun

The playtest for Virtual Fighter Maneuvers has officially begun! If you have requested access, please check your Steam Library if you have a VFM Playtest. You can install it and play now. I have only started with a small group and will continue ramping it up as the test progresse

The public beta for Virtual Fighter Maneuvers is right around the corner, and you can now sign up to join when its ready! The public beta will last for a few days, and only a few hundred randomly selected participants will gain access at first. I'll expand the number of players a