Year-Round Update
Jingle Strike VR is now in its year-round look. Seasonal themes removed, bowling chaos remains. Leave us a review if you're enjoying it! 🎳

Developer posts and news about this game.

Jingle Strike VR is now in its year-round look. Seasonal themes removed, bowling chaos remains. Leave us a review if you're enjoying it! 🎳

Fast Ball mode is now available from the moment you step up to the lane - no need to grab from the machine first. Perfect if you want to get straight into the action.

Improved roll counting for smoother gameplay Refined elf collision interactions New height adjustment system added to the alley menu Move in the menu area to scale the screen to your preference

Improved score display logic for better consistency during gameplay, including final frame handling.

Just a small patch to make the teleport function nicer when playing in a chair.

VS Elf mode continues to evolve with improved flow, positioning, and overall feel. Refined teleport system for smoother, more reliable movement Improved player and elf positioning during VS Elf matches More consistent and satisfying throwing interactions Left-hand support added f

Update Notes Jingle Strike VR Bowling just got a big update. New seasonal system – the world now changes over time (currently Spring) New 3-star challenge system for VS Elf mode Visual and environment upgrades across the lanes Improved gameplay flow and polish Bug fixes and perfo

This update focuses on smoother flow, faster setup between bowls, and groundwork for what’s coming next. What’s new & improved Streamlined level loading Improved how the bowling alley loads and initializes, reducing visual pop-in and creating a cleaner start to each game. Thi

New Added Ball Feel settings: Arcade, Standard, and Sim — choose how realistic or arcade-style your throws feel Improvements Improved ball handling reliability, especially when using Fast Ball mode Reduced rare cases of unintended ball movement on release Improved smooth movement

- Improved smooth locomotion reliability and stability - Refined player movement to better respect terrain and boundaries - Reduced cases where players could become stuck during smooth movement - Added new comfort settings to let players tailor movement to their preference - Gene

Resolved an issue where UI buttons could not be activated on some SteamVR controller configurations. Improved VR menu input handling to ensure consistent interaction across supported headsets.

Whoopsie, seems the Candy-Cane Lane elf got stuck in the snow. He's free to wander once again.

If the elves get too lippy send them flying with a fast moving candy-cane. A few tweaks to NPC voice management and set a few things up for upcoming features.

Pack the sunscreen — Auzzy Beach has arrived! Our latest bowling lane drops you into a sunny coastal getaway complete with rolling waves, beachside surprises, and a laid-back Australian elf who’s more than happy to comment on your bowling form. What’s new: A brand-new Auzzy Beach

Frame 10 would occasionally give a bonus roll, which was very generous of the game but the elves frowned upon. Hope you're having fun with this silly game.

Now the ocean interacts with objects. High score added to the Auzzy beach lane - well done Russ Crowe. A few minor bug fixes.

Added Australian Beach alley with brand new cheeky elf character, enjoy the banter. Squashed a few minor bugs.

Today’s update brings a fun new addition to the Toyland alley — Selwyn , the grumpy old man who’s seen one too many questionable bowling techniques. He’s now fully live in-game with his signature moodiness. Alongside Selwyn, we’ve improved the bowling throw . It’s smoother, more

Added Selwyn the Grumpy Old Man to the Toyland alley. Improved the bowling throw: smoother release, one of the most satisfying throws in VR bowling now. Fixed a few minor bugs and set up a few things for the new alley.

Replaced concept artwork, added fun soda machine, set up a few things for new alley coming next week.