Achievements are ON!! 🏆
I add Achievements to Drop: Save the Forest, now it feels very very complete 😀 Adding the achievement makes the game feels even more real... and Alive!! Would you manage to unlock them all? 🔥

Developer posts and news about this game.

I add Achievements to Drop: Save the Forest, now it feels very very complete 😀 Adding the achievement makes the game feels even more real... and Alive!! Would you manage to unlock them all? 🔥

Based on your feedback, I’ve added a new layer of challenge to Drop: Save the Forest — without affecting the game’s accessibility. The main progression remains the same, but each stage now includes optional objectives for players who want to test their skills and earn extra point

This week I wanted to make drop fully playable with all kind of gamepads. I tried to integrate the controls with the old input system, but the button mapping change from PS to Xbox, So I introduced the new input system, and set the project to use both systems. With the new one I

Drop was released 1 week ago!! In this week I collected plenty of advices on improvements and some bug spotted here and there. This update collects some of these fixes, together with an improvement on the graphic variety for the bushes of the level: now there is another speciemen

Drop this year runs with Games in Italy promoted by iidea! I’m very proud my game is now part of the game proposal of italian videogames, and with this Steam sale event is displayed for all players around the world to see the games created in Italy. I feel very lucky that the rel

Drop: Save the Forest is OUT NOW on Steam! 🌲💧🥳 After 2 and a half years of work, I’m so happy to finally release my solo-dev game to the world. It’s been an incredible journey — and today marks a big milestone for this project. Enjoy!!

Last improvements are committed and ready to be played!! After my first showcase of Drop: Save the Forest at the Milano Games Week, I managed to collects planty of impressions and comments on the game. And now are all integrated in the game, ready for the release in 2 days!! The

This week, I worked on the sound design for the game! I used some free online sound libraries (like Pixabay and Mixkit), and for the sounds I couldn’t find, I recorded them myself. Then, I edited everything in Audacity — combining and tweaking different samples until I got the re

Another big milestone for my solo game dev journey: yesterday I finished localizing Drop: Save the Forest into English, Italian, and French! 🇺🇸🇮🇹🇫🇷 Building the localization system for the whole game took me more than a week… but once it was in place, adding each new langua