Music Sync Fixes
Improved music sync in Pattern Blaster and Seahorse Dreams Added fade out to Pattern Blaster Fixed bug where getting hit desynced the music by 0.05 seconds

Developer posts and news about this game.

Improved music sync in Pattern Blaster and Seahorse Dreams Added fade out to Pattern Blaster Fixed bug where getting hit desynced the music by 0.05 seconds

Improved music sync in The Shadow of Death Improved contrast of several backgrounds Updated credits to reflect a change in the planned full game music tracks

Steam achievement data can now be deleted by pressing C while holding Shift + Period in the options menu Level completion data can now be deleted by pressing L while holding Shift + Period in the options menu “Level completed” text now appears when completing a level in practice

Replaced demo level 3, Dropzone with Seahorse Dreams Fixed a bug where pausing immediately after getting hit would prevent the music from continuing once the game was unpaused

Adjusted difficulty of level 3 to be more fair Improved music sync in levels 2 and 3 Added mouse controls for player movement; LMB to move and RMB to dash Improved visual effects for certain hazard types spawning Several bug fixes

Halved player size allowing for more interesting movement and hazard placement Several hazards now aim for the player instead of spawning in fully random positions Increased the number of hazards that spawn to compensate for the player's smaller hitbox You can now see the furthes

Increased length of dash without pressing a direction Increased invincibility time when hit to 1.2 seconds Reduced time-stop when hit Prevented moving off-screen

Fixed a bug where certain achievements in the demo would not unlock until beating a level after reaching the unlock condition. *Note that achievements cannot be unlocked with practise mode.