Constracktion

Lapioware

Released
Sep 1, 2025
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Patch 17

    Patch 17 is now live with the following changes: AI Fixed AI to sound horn after loading a saved game Fixed AI route planning to work better in some cases Fixed AI route planning failure notification to catch all planning failures Fixed placing of wrong way signs to update data s

  2. Developer post

    Patch 16

    This patch fixes a crash when using the HUD menu option to go back to the main menu (instead of using Esc or the gamepad centre button)

  3. Developer post

    Patch 15

    Patch 15 has two changes: Fixed a crash when navigating to a new screen in the main menu and pressing Esc (or gamepad right centre button) to return to the main menu in the same frame as the new menu options appear Fixed gamepad minimap pointer teleporting to work after going to

  4. Developer post

    Patch 14

    This patch fixes a crash when unlocking the minimap pointer using a gamepad, going to the main menu and back to the game, then pressing the right trigger to teleport.

  5. Developer post

    Patch 13

    This update marks the end of major changes and improvements to the controls, user interface and stability of the game. Smaller patches will still be released to address any leftover issues. Content updates like bonus maps are not completely ruled out but the game would have to be

  6. Developer post

    Patch 12

    Patch 12 is now released. This patch fixes the recently announced security vulnerability found in most games made with Unity.

  7. Developer post

    Patch 11 (Walking, couplers, AI, UI)

    Patch 11 is now live with important fixes and quality-of-life improvements: Walking Fixed bridges to support walking Fixed footstep sound when standing still Couplers Fixed un/coupling on foot when cars are off track Fixed player owned trains refusing to couple in some cases (tha

  8. Developer post

    Patch 10 (Track layer, derailments, markers, AI)

    Patch 10 is now live with several improvements to the track layer to make track laying and removal easier: Track layer Fixed derailment when removing a turnout but not reversing far enough for the turnout to be completely removed, then re-entering the removed turnout Fixed track

  9. Developer post

    Patch 9

    Patch 9 is now live with the following changes: Fixed a possible crash when placing a wrong way sign in front of an AI train Small correction to the Russian translation of the difficulty selection menu suggested by player Geen

  10. Developer post

    Patch 8 (Locos, AI, markers, minimap)

    Patch 8 is now live with improvements to AI, markers and minimap! This patch also increases the torque of the medium and fast locomotives at low speeds to prevent them from stalling at 1% gradients. AI Fixed AI to react to new wrong way signs immediately Fixed AI to prevent it fr

  11. Developer post

    Patch 7

    Patch 7 is now live with the following changes: Fixed a possible program hang when driving a lost AI train manually to its destination. Thanks to player Geen for the repro! Relaxed AI deadlines a little for the hard mode and a lot for the easy mode

  12. Developer post

    Patch 6

    The sixth patch is now live with new optional key bindings, changes to the dirt mechanics and various bug fixes! Key bindings Added customizable key bindings for some of the most commonly used HUD menu options. The new bindings are unused by default to make sure they won't confli

  13. Developer post

    Patch 5

    Patch 5 is now live with the following changes: Fixed a possible crash caused by the AI pathfinding system Removed the option to buy track as it misled some people into thinking that it's the only way to get more track (when you can refill at home for free) Moved the super fuel t

  14. Developer post

    Patch 4

    Patch 4 is now live with the following changes: Fixed yet another possible crash when driving a lost AI train to its destination manually Fixed "shadow render pass" crash Fixed doors and gates to close behind the AI train again (was broken in the previous patch)

  15. Developer post

    Patch 3

    Patch 3 is now live with the following changes: Fixed two different possible crashes when driving a lost AI train to its destination manually Fixed a possible crash when unlocking a Steam achievement

  16. Developer post

    Patch 2

    Patch 2 is now live with the following changes: Fixed crash when unlocking the mouse pointer and exiting the track layer by using mouse scroll wheel on "hop off" Fixed turnout building when unlocking the mouse pointer and clicking on "build turnout" Fixed key mapping to recognise

  17. Developer post

    Patch 1

    The first post-release patch is live! This quick patch fixes an audio crash with the error message "ArgumentNullException: Value cannot be null" and adds a graphics option to disable shadows. There appears to be some kind of Unity bug that causes shadow rendering to crash on some

  18. Developer post

    Constracktion is now officially released!

    The base price is 13.99 USD, 17.99 CAD, 20.50 AUD, 11.79 GBP, 13.79 EUR. For the first two weeks there's a -10% launch discount. If you already own Diesel Railcar Simulator you can get an additional -30% discount by buying the Complete Lapioware bundle. Happy track building! If y

  19. Developer post

    Fourth pre-release patch

    The following changes are now live: Fixed changed key mappings to save and load correctly Fixed steering menu option text flickering Fixed turnout building and removal in some cases (track layer should no longer go on an invalid switch and then derail) Added menu option to derail

  20. Developer post

    Third pre-release patch

    The following changes are now live: Fixed map height reading to be more consistent when laying track Fixed potential null reference crash in mouse scroll handling Fixed signal routing problem causing switches to be set incorrectly Fixed Map 3 max industry levels and added track p