8.16update
Fixed an issue where triggering an achievement three times caused abnormal settlement.

Developer posts and news about this game.

Fixed an issue where triggering an achievement three times caused abnormal settlement.

Fix an issue causing abnormal UI overlapping.

Fueled Opulence

Fix first card error in beginner tutorial.

Fixed a caching issue where the previous round's auxiliary drawing lines were frequently lost. Optimized the Slate Activation button: It is now disabled when there are no activation points available to prevent accidental clicks.

The game is officially released! I hope all you Talisman Masters have a great time playing!! I will keep a close eye on community feedback and address any issues promptly.

An optional enhancement day has been added to each layer. Monster health bars have been added. Various floating combat text displays have been cleaned up. Fixed some bugs.

Thank you all for your valuable feedback and suggestions during the demo release period. Based on that feedback, we rebuilt the demo while preserving the core line-drawing gameplay, and made major gameplay adjustments to address issues in the original version such as excessive co

The "easy" difficulty has been adjusted, making the game more enjoyable at this difficulty level.

Change to a font that makes it easier to recognize the text.

Steam Next Fest developer livestream

Optimized the differentiation of difficulty levels and game experience.

bugfix

Add a clearer tutorial mode, currently only teaching basic rules. In the future, advanced teaching and puzzle modes will be added. Guidelines have been added to the skill patterns (which can be turned off in Settings). Fixed some bugs.

Added support for Traditional Chinese, Korean, German, French, Portuguese, and Italian.

New language support includes: Russian Spanish Japanese In addition, you can now view the effect of skill upgrades outside of the upgrade interface. Right click on the card to view. If using a controller, press RT to view.

Adjustments: Adjusted some cards: more cards will now simplify their patterns after being upgraded. Increased the number of skill options available after a battle, giving players more choices. Updated parts of the tutorial. Bug Fixes: Fixed an issue where consecutive save/load (S

Fixed abnormal card activation effects. Fixed a black screen issue when switching apps on Day 7.

Effect optimizations: Improved the open/close animations for several UI elements Enhanced the feedback feel when activating cards Refined the wording of some text Bug fixes: Fixed an issue where the random seed timing/order could become incorrect in SL Attempted to fix an issue w